Thank you very much. I hope that soon I shall be able to help the community.
G On Wed, May 21, 2014 at 10:56 PM, Lorenzo Marcantonio < [email protected]> wrote: > On Wed, May 21, 2014 at 10:15:16PM +0300, Gabriel Koutilellis wrote: > > Please let me know some basic environment that I can use to easily > > combine all the needed tools to develop something useful. > > My personal opinions, other devs please add if I missed something > > I'd say from start: > - Platform of choice (win, linux, macosx). Can't say much for macosx > o win... AFAIK for win mingw is the supported build environment, for > macosx there is a parallel subgroup of devs or something like that (on > this list anyway) > - A decent development machine, C++ is slow to compile (especially when > optimizing). When touching files under include a big coffee could be > useful; disk should be plenty too: a full debug work directory under > linux is about 5 GB on my box, and probably you would like to keep two > of them > - Your preferred editor (notepad is *not* an editor :D); it *must* support > UTF-8 encoded files, otherwise you will have troubles (it happened in > the past) > - Recent gcc/g++ (at least >4.8, I'd say) > - gdb for stack traces and/or debugging (depending on your style); debug > wx gives some stack trace but in my experience is not very accurate; > - bzr for pulling changes and stuff > - cmake (a recent one should be fine) > - wxWidget (I'd say to use 3.0), wxPython if you want to play with > pcbnew scripting (I don't remember if these days works properly or > segfaults, however) > - Debug builds of wx/GTK could be useful in some cases but I don't > recommend to use them 'just because' (not trivial performance > implications and compatibility issues) > - wxFormBuilder if you want to do dialogs/GUI work > - doxygen if you like html class browsing (I personally don't, YMMV) > - boost is not necessary since kicad pulls up its own copy anyway (there > is some magic to be done for coroutines IIRC) > > That should be a nice environment for doing work. > > Also: > - Read the roadmap and start with something simple > - Read the coding guidelines > - Keep two different working directories for the code, one with stock > (pristine) and the other with your branch/work in progress, so you can > check easily if you broke something or if it was broke before:P IIRC > there > was some documentation about the suggested bzr workflow somewhere... > - Ask on the mailing list for guidance, obviously > - Remember than kicad has a C ancestry so not everything is 'pretty' > C++: for example many core structures are intrusive dlists instead of > being stuffed in STL containers; some things are suboptimal simply > because they 'work good enough', of course improvents are accepted > > Last but not least: > > - Don't make Dick or any of the core developers angry :D > > -- > Lorenzo Marcantonio > Logos Srl > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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