Just to be clear, the bad normals started happening a while ago and this most recent patch isn't at fault. I haven't had a chance to check older versions and see if it was introduced by your new normal calculation code, my parallelism patch, or something else.
On Sat, 2014-08-16 at 22:50 -0400, Andrew Zonenberg wrote: > Testing your patch against latest BZR kicad with latest wx from SVN on > Debian 7 amd64, GTX 460m with binary nvidia drivers. Board is 4 layers. > > The board looks fine as seen from the top > (http://i.imgur.com/jv4Rfvg.png). Purple color is intentional, I was > trying to make it look like the OSHpark standard process. > > On the bottom (http://i.imgur.com/HrKT2Em.png long shot, > http://i.imgur.com/9CMyI4X.png closeup) there are a few issues: > > 1) The vias under the QFN should go all the way through the board but > they appear "plugged" by copper in the underside view. > > 2) Bottom-side traces have very low contrast and are nearly invisible. > Top-side traces look fine. > > I also have intermittent issues with what seems to be bad normals > calculated for some 3D models. Not sure if this is a bug in my > parallelization of normal calculation or in your original code but it's > worth investigating; I haven't had time to poke around with it too much. > > On Sat, 2014-08-16 at 22:45 +0000, Mário Luzeiro wrote: > > Hi all, > > I implemented some new (old wishes) improvements to 3D-Viewer. > > Also, the overall render was improved. > > > > All changes related with 3D-Viewer: > > - Remove HightQualityMode (now is remove holes option) > > + Render smooth option > > + Render shadow option > > + Render textures option > > + Render remove holes option (old highQualityMode) > > + Render materials option > > + Color option background top > > + Color option background bottom > > + Color option copper > > + Color option solder mask > > + Auto silk screen color (white or black) > > Rearrange menu options > > New pcb and silk textures > > Fix an issue related with wx3 selection grid > > Fix an issue related with wx3/x3d parser VRML conversion > > > > Dear humans merger masters, would you mind to add this patch to main > > branch?! > > Sorry for any miss coding style (I had problems before with tabs vs spaces, > > hope that is a bit more fixed now..) > > The patch is against the very last repository version so should be just > > automerge it. > > > > Thank you! > > > > Mario Luzeiro > > _______________________________________________ Mailing list: > > https://launchpad.net/~kicad-developers Post to : > > [email protected] Unsubscribe : > > https://launchpad.net/~kicad-developers More help : > > https://help.launchpad.net/ListHelp > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp -- Andrew Zonenberg PhD student, security group Computer Science Department Rensselaer Polytechnic Institute http://colossus.cs.rpi.edu/~azonenberg/
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