> On Dec 10, 2014, at 6:05 PM, Adam Wolf <[email protected]> wrote:
> 
> I have not seen this issue, but I am using brew for glew.
> 
> Adam Wolf
> Cofounder and Engineer
> W&L

I see that the header in question is in /usr/include/GL (this is where glew's 
make install put it), which means that the make system assumes that glew is 
installed someplace else. Where is that include directory specified? I can 
install the glew stuff to wherever, just as long as I know where it is supposed 
to go!

-a


> 
> On Dec 10, 2014 6:52 PM, "Andy Peters" <[email protected]> wrote:
> I must've done something evil to my build system, because I now get the 
> following error when building the latest BZR:
> 
> [ 46%] Building CXX object common/CMakeFiles/gal.dir/draw_panel_gal.cpp.o
> In file included from 
> /Users/andy/Projects/kicad-build/kicad/common/draw_panel_gal.cpp:38:
> In file included from 
> /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/opengl_gal.h:34:
> /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/shader.h:32:10: 
> fatal error: 'GL/glew.h' file not found
> #include <GL/glew.h>
> 
> This is on OS X 10.10.1 with the latest Xcode 6.1.1 and command-line tools.
> 
> cmake -DUSE_WX_GRAPHICS_CONTEXT=OFF
>       -DUSE_WX_OVERLAY=ON
>       -DKICAD_SCRIPTING=OFF
>       -DKICAD_SCRIPTING_MODULES=OFF
>       -DKICAD_SCRIPTING_WXPYTHON=OFF
>       -DUSE_FP_LIB_TABLE=HARD_CODED_ON
>       -DBUILD_GITHUB_PLUGIN=OFF
>       -DCMAKE_INSTALL_PREFIX=../bin
>       -DCMAKE_OSX_DEPLOYMENT_TARGET=10.10
>       
> -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
> 
> glew itself was built from git source and installed per their instructions.
> 
> Any ideas?
> 
> -a
> 
> 
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Andy Peters
5511 E Rosewood St
Tucson, AZ 85711
520-907-2262
[email protected]




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