Hi, not much I can help. I always use MacPorts to install dependencies (including flew) and it works without any problems. MacPorts installs to /opt/local/… Adam already told that it also works with Homebrew, which AFAIK installs to /usr/local/...
So, if you don’t care where glew is, maybe try one of those two paths and see if it gets found in there… You also could do a “make VERBOSE=1” and post the compiler command line of the failing file. At least you/we could see then which include paths are actually used and if it fits your installation. Regards, Bernhard On 12.12.2014, at 00:13, Wayne Stambaugh <[email protected]> wrote: > On 12/11/2014 4:34 PM, Andy Peters wrote: >> >>> On Dec 11, 2014, at 11:51 AM, Wayne Stambaugh <[email protected]> wrote: >>> >>> On 12/11/2014 1:19 PM, Andy Peters wrote: >>>> >>>>> On Dec 11, 2014, at 9:50 AM, Wayne Stambaugh <[email protected]> wrote: >>>>> >>>>> On 12/11/2014 11:31 AM, Andy Peters wrote: >>>>>> >>>>>>> On Dec 10, 2014, at 6:05 PM, Adam Wolf <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> I have not seen this issue, but I am using brew for glew. >>>>>>> >>>>>>> Adam Wolf >>>>>>> Cofounder and Engineer >>>>>>> W&L >>>>>> >>>>>> I see that the header in question is in /usr/include/GL (this is where >>>>>> glew's make install put it), which means that the make system assumes >>>>>> that glew is installed someplace else. Where is that include directory >>>>>> specified? I can install the glew stuff to wherever, just as long as I >>>>>> know where it is supposed to go! >>>>>> >>>>>> -a >>>>> >>>>> A large part of the problem is neither KiCad's custom FindGLEW.cmake or >>>>> the stock one shipped with CMake is very well thought out. They both >>>>> use the typical check for platform tests which inevitably break instead >>>>> of feature tests. Glew (at least the recent versions) will use >>>>> pkg-config if it is available to create the correct configuration >>>>> information which is how FindGLEW.cmake should work instead of using the >>>>> platform specific paths. Pkg-config is available on all platforms >>>>> including windows so this should be the default search mechanism. The >>>>> platform specific stuff should be the fall back and there should be the >>>>> catch all root path variable for custom builds which should always take >>>>> precedence. There is also the option of setting >>>>> -DCMAKE_PREFIX_PATH=/usr on the command line. >> >> Does this add to the existing prefix path, or does it replace it entirely? > > CMake does not define CMAKE_PREFIX_PATH. It get tested before > CMAKE_SYSTEM_PREFIX_PATH which CMake sets based on the platform. The > search order is documented here: > > http://www.cmake.org/cmake/help/v3.0/command/find_path.html > >> >> >> >> >>>>> >>>> pkg-config is on my systems, and it should work, I agree, but something is >>>> borked. >>>> >>>> I looked at FindGLEW.cmake and added the correct path to the headers: >>>> >>>> IF (APPLE) >>>> # These values for Apple could probably do with improvement. >>>> FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h >>>> /System/Library/Frameworks/GLEW.framework/Versions/A/Headers >>>> /opt/local/include >>>> /usr/include <- I added this! >>>> ${OPENGL_LIBRARY_DIR} >>>> ) >>>> >>>> FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW >>>> /opt/local/lib >>>> /usr/lib >>>> ) >>> >>> This will work but is at the heart of the problem. Adding every >>> possible combination of paths is not a long term solution. >>> Unfortunately it's how most of the cmake find package files are written. >>> >>>> >>>> and re-ran cmake, and it didn't seem to care. I even did a make clean. I >>>> don't know if there's a "cmake clean" command which forces cmake to >>>> rebuild everything. >>> >>> You have to delete all of the CMake build files in order for this to >>> work. Once the path is cached, it doesn't change even if you change the >>> cmake files. The easiest way is to do a clean build. You could try >>> `make rebuild_cache` and see if that updates the glew path. >> >> all righty, I just deleted my entire kicad checkout and bzr branched the >> latest. Then I edited FindGLEW.cmake as noted above, did the build, and then >> it failed again at the same spot. > > Unfortunately (or fortunately depending on your point of view), I don't > have a mac so I cannot help you with this. Maybe one of our other OSX > devs can help you out. > >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp
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