Thanks Adam, At the moment it's not really suitable for testers, only devs. One of the problems I have is that I need some help from OSX and MSWin devs on the plugin discovery and loading. It will be a few months yet before the refactor is at a stage where normal users can test anything.
- Cirilo On Mon, Sep 7, 2015 at 1:24 AM, Adam Wolf <[email protected]> wrote: > Hi Cirilo, > > After I look at the new OS X bugs, I will look into putting this on the OS > X build box so you'll be able to see if it builds on OS X, and any testers > could just download it instead of build it. > On Sep 6, 2015 12:44 AM, "Cirilo Bernardo" <[email protected]> > wrote: > >> Hi Folks, >> >> The 3D refactoring branch now has a very minimal test program >> with a simple window. At the moment the test program instantiates >> the 3D Model Manager which in turn loads a plugin. When the >> menu item File->Select is activated a message pops up which >> shows the user the loaded plugins and the file extensions which >> they support. At the moment the plugin is only a dummy for test >> purposes; it does not actually support any of the model files which >> it claims to support. >> >> Anyone interested in playing with the new code at this early stage >> can make a branch from: >> >> http://bazaar.launchpad.net/~cirilo-bernardo/kicad/3drefactor >> >> The README file in the 3dv directory has some instructions >> to build and run the test program. >> >> At the moment the software has only been tested on Linux; >> I'd appreciate it if OSX and MSWin developers could have a >> look and add some code to the plugin discovery and loading >> codes (3d_model_manager.cpp - functions listPlugins and >> loadPlugins, and S3D_PLUGIN_ITEM::Open()). >> If I didn't implement a real plugin then the work would be trivial, >> but I would like to have a genuine plugin system because it >> makes life much easier in the long run. >> >> Basically, the 3D model manager will be responsible for >> selecting 3D model files associated with each footprint >> and also for caching and creating data sets ready for >> rendering to a wxDC. The data model loading and >> processing will be the responsibility of the individual >> plugins. >> >> - Cirilo >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> >>
_______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

