Hi Cirilio, I can (hopefully) help when needed. Just tell me when you need what.
Regards, Bernhard > On 06 Sep 2015, at 23:03, Cirilo Bernardo <[email protected]> wrote: > > Thanks Adam, > > At the moment it's not really suitable for testers, only devs. One of the > problems I have is that I need some help from OSX and MSWin devs on > the plugin discovery and loading. It will be a few months yet before the > refactor is at a stage where normal users can test anything. > > - Cirilo > > > On Mon, Sep 7, 2015 at 1:24 AM, Adam Wolf <[email protected] > <mailto:[email protected]>> wrote: > Hi Cirilo, > > After I look at the new OS X bugs, I will look into putting this on the OS X > build box so you'll be able to see if it builds on OS X, and any testers > could just download it instead of build it. > > On Sep 6, 2015 12:44 AM, "Cirilo Bernardo" <[email protected] > <mailto:[email protected]>> wrote: > Hi Folks, > > The 3D refactoring branch now has a very minimal test program > with a simple window. At the moment the test program instantiates > the 3D Model Manager which in turn loads a plugin. When the > menu item File->Select is activated a message pops up which > shows the user the loaded plugins and the file extensions which > they support. At the moment the plugin is only a dummy for test > purposes; it does not actually support any of the model files which > it claims to support. > > Anyone interested in playing with the new code at this early stage > can make a branch from: > > http://bazaar.launchpad.net/~cirilo-bernardo/kicad/3drefactor > <http://bazaar.launchpad.net/~cirilo-bernardo/kicad/3drefactor> > > The README file in the 3dv directory has some instructions > to build and run the test program. > > At the moment the software has only been tested on Linux; > I'd appreciate it if OSX and MSWin developers could have a > look and add some code to the plugin discovery and loading > codes (3d_model_manager.cpp - functions listPlugins and > loadPlugins, and S3D_PLUGIN_ITEM::Open()). > If I didn't implement a real plugin then the work would be trivial, > but I would like to have a genuine plugin system because it > makes life much easier in the long run. > > Basically, the 3D model manager will be responsible for > selecting 3D model files associated with each footprint > and also for caching and creating data sets ready for > rendering to a wxDC. The data model loading and > processing will be the responsibility of the individual > plugins. > > - Cirilo > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > <https://launchpad.net/~kicad-developers> > Post to : [email protected] > <mailto:[email protected]> > Unsubscribe : https://launchpad.net/~kicad-developers > <https://launchpad.net/~kicad-developers> > More help : https://help.launchpad.net/ListHelp > <https://help.launchpad.net/ListHelp> > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp
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