I'm working through it--if anyone can dig deeper sooner, please do so. (I need to refactor my build system so I can do non-fresh builds, this is taking forever :) )
Adam Wolf On Mon, Dec 7, 2015 at 11:55 AM, Wayne Stambaugh <[email protected]> wrote: > Was this the case before the patch? I don't remember seeing this when I > was debugging the original code. > > On 12/7/2015 12:15 PM, Nick Østergaard wrote: > > Yes, I noticed that too. :) > > > > 2015-12-07 18:14 GMT+01:00 Adam Wolf <[email protected]>: > >> To clarify, by "results", I mean "shows up in the path manager as". I > >> wonder if we're doing something later, hmm. > >> > >> Adam Wolf > >> > >> On Mon, Dec 7, 2015 at 11:09 AM, Adam Wolf < > [email protected]> > >> wrote: > >>> > >>> It works fine on OS X. > >>> > >>> I found a weirdess with AppendDir, however, that I don't think should > hold > >>> this patch up, but I want to mention on the list. > >>> > >>> If tmpfilename is set to something like "helloworld", > >>> > >>> tmpFileName.AppendDir( wxT( "packages3d" ) ); > >>> > >>> results in "packages3d/helloworld", which is not what I expected. If > you > >>> add slashes, however, and set tmpFileName to "/helloworld/", > >>> > >>> tmpFileName.AppendDir( wxT( "packages3d" ) ); > >>> > >>> results in "/helloworld/packages3d". > >>> > >>> *sigh* > >>> > >>> Adam Wolf > >>> > >>> > >>> On Mon, Dec 7, 2015 at 9:36 AM, Adam Wolf < > [email protected]> > >>> wrote: > >>>> > >>>> The test build is going now, will be done within 30 minutes. > >>>> > >>>> Adam Wolf > >>>> > >>>> On Mon, Dec 7, 2015 at 9:31 AM, Wayne Stambaugh <[email protected] > > > >>>> wrote: > >>>>> > >>>>> Adam, > >>>>> > >>>>> I forgot to ask, do you want me to go ahead with this patch? > >>>>> > >>>>> Thanks, > >>>>> > >>>>> Wayne > >>>>> > >>>>> On 12/6/2015 7:13 PM, Adam Wolf wrote: > >>>>>> When are you planning on doing the 4.0.1 release? Todayish or in > about > >>>>>> 7 > >>>>>> days? > >>>>>> > >>>>>> Adam Wolf > >>>>>> > >>>>>> > >>>>>> On Sun, Dec 6, 2015, 5:41 PM Wayne Stambaugh <[email protected] > >>>>>> <mailto:[email protected]>> wrote: > >>>>>> > >>>>>> On 12/6/2015 3:52 PM, Adam Wolf wrote: > >>>>>> > If it would help the installer, would it help if we ifdef OSX > >>>>>> out, > >>>>>> and I > >>>>>> > test on OS X next week and we remove the ifdef? > >>>>>> > > >>>>>> > I am also relatively comfortable applying this on OS X without > >>>>>> testing > >>>>>> > it. I have been neck deep in that code over the last few > weeks > >>>>>> because > >>>>>> > of the 3D modules work I was doing for OS X in prep for 4.0.0 > >>>>>> and it > >>>>>> > looks OK to me. > >>>>>> > >>>>>> If your comfortable with it, I will commit it to the product > >>>>>> branch and > >>>>>> merge it into the 4.0 branch for the 4.0.1 release. Let me know > >>>>>> if > >>>>>> that's what you want me to do. This is one of the rare > exceptions > >>>>>> I > >>>>>> will make as far as back porting non-critical bugs. > >>>>>> > >>>>>> > > >>>>>> > Either way, I know I can test this early this week. > >>>>>> > > >>>>>> > Adam Wolf > >>>>>> > > >>>>>> > On Sun, Dec 6, 2015 at 2:48 PM, Nick Østergaard > >>>>>> <[email protected] > >>>>>> <mailto:[email protected]> > >>>>>> > <mailto:[email protected] <mailto:[email protected]>>> wrote: > >>>>>> > > >>>>>> > I am very tempted to just apply this to the 4.0.0 windows > >>>>>> installer, > >>>>>> > just such that the libs will actually work when people > >>>>>> install > >>>>>> them. > >>>>>> > > >>>>>> > Should I refrain from this? > >>>>>> > > >>>>>> > I have tested the patch on windows and linux. It works as > >>>>>> expected. > >>>>>> > > >>>>>> > 2015-12-04 15:21 GMT+01:00 Wayne Stambaugh > >>>>>> <[email protected] <mailto:[email protected]> > >>>>>> > <mailto:[email protected] > >>>>>> <mailto:[email protected]>>>: > >>>>>> > > Obviously this patch is only going to be useful for the > >>>>>> first time > >>>>>> > kicad > >>>>>> > > is run. Existing installs will change. I'm fine with > >>>>>> applying it > >>>>>> > once > >>>>>> > > it has been tested on OSX and Linux. I'm at my > bandwidth > >>>>>> limit so I'm > >>>>>> > > going to need some help with the testing. > >>>>>> > > > >>>>>> > > On 12/4/2015 9:08 AM, Mark Roszko wrote: > >>>>>> > >> 1. Users can install anywhere > >>>>>> > >> 2. x86 vs x64 > >>>>>> > >> > >>>>>> > >> 32-bit on XP => Program Files > >>>>>> > >> 32-bit on 64-bit => Program Files (x86) > >>>>>> > >> 64 on 64-bit => Program Files > >>>>>> > >> 64 on the rare 64-bit XP => Program Files (x64) > >>>>>> > >> > >>>>>> > >> _______________________________________________ > >>>>>> > >> Mailing list: https://launchpad.net/~kicad-developers > >>>>>> > >> Post to : [email protected] > >>>>>> <mailto:[email protected]> > >>>>>> > <mailto:[email protected] > >>>>>> <mailto:[email protected]>> > >>>>>> > >> Unsubscribe : https://launchpad.net/~kicad-developers > >>>>>> > >> More help : https://help.launchpad.net/ListHelp > >>>>>> > >> > >>>>>> > > > >>>>>> > > > >>>>>> > > _______________________________________________ > >>>>>> > > Mailing list: https://launchpad.net/~kicad-developers > >>>>>> > > Post to : [email protected] > >>>>>> <mailto:[email protected]> > >>>>>> > <mailto:[email protected] > >>>>>> <mailto:[email protected]>> > >>>>>> > > Unsubscribe : https://launchpad.net/~kicad-developers > >>>>>> > > More help : https://help.launchpad.net/ListHelp > >>>>>> > > >>>>>> > _______________________________________________ > >>>>>> > Mailing list: https://launchpad.net/~kicad-developers > >>>>>> > Post to : [email protected] > >>>>>> <mailto:[email protected]> > >>>>>> > <mailto:[email protected] > >>>>>> <mailto:[email protected]>> > >>>>>> > Unsubscribe : https://launchpad.net/~kicad-developers > >>>>>> > More help : https://help.launchpad.net/ListHelp > >>>>>> > > >>>>>> > > >>>>>> > >>>> > >>>> > >>> > >> >
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