thanks a lot! :) Maurice On 04/01/2016 21.33, Cirilo Bernardo wrote:
The code has already been tested with FreeCAD VRML models (which have a very strange construction) and has already been improved to work with the FreeCAD output. So at the moment it's VRML1 (high priority) and X3D which are missing. I also have plans now to support the VRML Inline { } feature used by the VRML exporter but the code I write will behave differently from the legacy code and instead be more compatible with other VRML viewers and the VRML specification. In particular, the legacy code uses a file name resolution scheme which is not conformant to VRML - this means that the legacy code may display a model which no other VRML viewer on the planet will display and the user of course may have the mistaken idea that their VRML output is OK when in fact it's not.- Cirilo On Tue, Jan 5, 2016 at 2:42 AM, easyw <[email protected] <mailto:[email protected]>> wrote: and also I would suggest to check the compatibility with VRML format coming from FreeCAD as it is fully compatible in the stable release... A lot of users are already using FreeCAD as 3D modeler both for VRML and MCAD models. On 04/01/2016 14.20, Wayne Stambaugh wrote: I agree. At a minimum, we should support the file formats that were supported before the refactor. There may not be many folks using X3D but the few that are will not expect their X3D models to stop working. We should always strive to maintain backwards compatibility. On 1/4/2016 3:55 AM, Mário Luzeiro wrote: Hi all, As Bernhard pointed, when I added VRML1 support it was mainly because of the 3D content central website. Overall I think we should try to not make regressions and support at least the same as it was before, otherwise people will not be able to see their projects as it was before. X3D is an export options of Blender. I dont have knowledge of other sources of X3D files. Mario Luzeiro ________________________________________ From: Kicad-developers [[email protected] <mailto:[email protected]>] on behalf of Cirilo Bernardo [[email protected] <mailto:[email protected]>] Sent: 04 January 2016 00:03 To: Wayne Stambaugh Cc: KiCad Developers Subject: Re: [Kicad-developers] support of 3D model plugins "With the responses I've received I will implement a VRML1 parser as well but not an X3D parser (very few people use X3D and those who do and responded told me that they can probably live without it)." _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] <mailto:[email protected]> Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] <mailto:[email protected]> Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] <mailto:[email protected]> Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp
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