I agree. At a minimum, we should support the file formats that were supported before the refactor. There may not be many folks using X3D but the few that are will not expect their X3D models to stop working. We should always strive to maintain backwards compatibility.
On 1/4/2016 3:55 AM, Mário Luzeiro wrote: > Hi all, > > As Bernhard pointed, when I added VRML1 support it was mainly because of the > 3D content central website. > Overall I think we should try to not make regressions and support at least > the same as it was before, otherwise people will not be able to see their > projects as it was before. > > X3D is an export options of Blender. I dont have knowledge of other sources > of X3D files. > > Mario Luzeiro > > ________________________________________ > From: Kicad-developers > [[email protected]] on behalf of > Cirilo Bernardo [[email protected]] > Sent: 04 January 2016 00:03 > To: Wayne Stambaugh > Cc: KiCad Developers > Subject: Re: [Kicad-developers] support of 3D model plugins > "With the responses I've received I will implement a VRML1 > parser as well but not an X3D parser (very few people use X3D and those > who do and responded told me that they can probably live without it)." > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

