Demoscene is dead, long live Demoscene!

It looks a very good (but complex) solution.
I think for the propose of Orson, he has a well defined / controlled use of the 
size of the displayed fonts, his simpler solution should work.

I didnt tested it yet :/ any more screenshots?

Mario
________________________________________
From: Kicad-developers 
[[email protected]] on behalf of 
Maciej Sumiński [[email protected]]
Sent: 15 April 2016 10:16
To: Simon Richter; [email protected]
Subject: Re: [Kicad-developers] Bitmap fonts

On 04/15/2016 12:35 AM, Simon Richter wrote:
> Hi,
>
> On 14.04.2016 20:27, Vesa Solonen wrote:
>
>> Orson, please have a look how rendering is done on gEDA gschem. IIRC
>> font rendering is by Peter Clifton and he went on to optimize stroke
>> (pixel)grid fitting, etc. The actual renderer is Cairo, but could we use
>> Cairo to make the font textures for OpenGL display?
>
> I've asked a few demoscene people, and got a pointer to
>
> http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/
>
> That looks exactly like what we need.
>
>    Simon

Indeed, it looks very nice and it might be the ultimate solution for
beautiful texts in KiCad. The question is whether I should spend more
time on the subject, or is the current solution good enough? I proposed
the bitmap fonts because it was as an easy to implement performance
boost, but eight now I would rather move on and work on other problems.

Regards,
Orson


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