Demoscene is dead, long live Demoscene! It looks a very good (but complex) solution. I think for the propose of Orson, he has a well defined / controlled use of the size of the displayed fonts, his simpler solution should work.
I didnt tested it yet :/ any more screenshots? Mario ________________________________________ From: Kicad-developers [[email protected]] on behalf of Maciej Sumiński [[email protected]] Sent: 15 April 2016 10:16 To: Simon Richter; [email protected] Subject: Re: [Kicad-developers] Bitmap fonts On 04/15/2016 12:35 AM, Simon Richter wrote: > Hi, > > On 14.04.2016 20:27, Vesa Solonen wrote: > >> Orson, please have a look how rendering is done on gEDA gschem. IIRC >> font rendering is by Peter Clifton and he went on to optimize stroke >> (pixel)grid fitting, etc. The actual renderer is Cairo, but could we use >> Cairo to make the font textures for OpenGL display? > > I've asked a few demoscene people, and got a pointer to > > http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/ > > That looks exactly like what we need. > > Simon Indeed, it looks very nice and it might be the ultimate solution for beautiful texts in KiCad. The question is whether I should spend more time on the subject, or is the current solution good enough? I proposed the bitmap fonts because it was as an easy to implement performance boost, but eight now I would rather move on and work on other problems. Regards, Orson _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

