Other than a decently efficient fallback backend for systems that can't handle OpenGL+GAL, do we have an official list of things we need to be implemented in GAL before legacy can be taken out? I really want to keep working on the UI cleanup, but having dual canvases is quite the roadblock to doing that correctly. So far I've been handling the easy bits (legacy things that can be taken out to achieve parity with GAL), but I'd like to contribute some time to adding the missing bits to GAL.
-- Chris _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

