On 6/16/2016 5:17 PM, Chris Pavlina wrote: > On Thu, Jun 16, 2016 at 09:50:21PM +0200, easyw wrote: >>> I mean features we _need_ in GAL >> sorry, I cannot imagine what _you_ consider a need... >> I just noticed that and other people did the same at the forum... > > That's why I asked for an "official" list, I wasn't looking for opinions...
There currently isn't an official list but we probably should make one so devs can start chipping away at them. I'll see if I can find the time to add something to either the road map or a separate document to the developers docs. > >> >>> As for a grid menu...why? You can still change the grid by hotkey or by the >>> menu in the toolbar. >> hotkeys are fine but the menu in the toolbar force you to stop routing to >> modify the grid >> >> >> >> >> On 16/06/2016 21.30, Chris Pavlina wrote: >>> I mean features we _need_ in GAL, not just things legacy has that GAL >>> doesn't. >>> Some of those things don't need to be in legacy either. I don't see any need >>> for the Global Spread and Place menu in the future - the autorouter is >>> garbage, >>> and we don't dump all the parts in a big pile anymore. What do you still >>> need >>> out of it? >>> >>> As for a grid menu...why? You can still change the grid by hotkey or by the >>> menu in the toolbar. Though if we really want it I suppose I could add it... >>> >>> On Thu, Jun 16, 2016 at 09:26:59PM +0200, easyw wrote: >>>> there are two missing features I noticed: >>>> 1) contextual 'Grid Select' menu to change Grid size while routing >>>> 2) Global Spread and Place menu >>>> >>>> Maurice >>>> >>>> >>>> On 16/06/2016 03.30, Chris Pavlina wrote: >>>>> Other than a decently efficient fallback backend for systems that can't >>>>> handle >>>>> OpenGL+GAL, do we have an official list of things we need to be >>>>> implemented in >>>>> GAL before legacy can be taken out? I really want to keep working on the >>>>> UI >>>>> cleanup, but having dual canvases is quite the roadblock to doing that >>>>> correctly. So far I've been handling the easy bits (legacy things that >>>>> can be >>>>> taken out to achieve parity with GAL), but I'd like to contribute some >>>>> time to >>>>> adding the missing bits to GAL. >>>>> > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

