Also the new 3D is really fast with Intel VGAs. No more freezes no more segfaults.
https://bugs.launchpad.net/kicad/+bug/1511370 On Mon, Jun 20, 2016 at 7:03 PM, Mário Luzeiro <[email protected]> wrote: > Hi Wayne, > Thanks for had time to testing it. > > > although I'm not 100% sure what it buys us > > For an occasional 3D-Viewer user that was using the stable version of > KiCad and will use this version, > if the user is "distracted", he/she shouldn't notice any changes at first. > Everything in general should work similar as before and things are on the > same places. > > However, from a backstage view point, the 3D-viewer source code was > refactored and almost everything is new code: from 3d files parser plugins, > wxWidget code to rendering targets.. > It has a much more structured design and use new data structures both for > the board construction and 3D models. > So, hopefully, it will be easier in future to add new features using this > new framework. > > One noticeable new feature the 3d rendering of the footprint while > assigned new 3D shapes (Footprint 3d properties dialog) > User will be able to align while browsing the 3D footprint. > That was possible because the 3d-viewer canvas was detached from the > 3d-viewer window. > In future should be possible to easily add this new canvas to other > dialogs. > > Although, new features can be listed already: > - Faster loading, special on 3D models (* the board loading still can be > more optimized in future) > - OpenGL render is "is noticeably faster than the old one." [1], [2] > - Use of new 3D plugins (WRL, X3D, STEP and IGES [3]) > - Preview of 3D model while browsing the file name (already implemented in > the main branch, using source from the new 3D-viewer) > - 3D preview of the footprint while adding/align 3D shapes. [4] > - Render of 3D models accordingly the attributes (Normal, Normal+Insert, > Virtual) On 3D-Viewer: Preferences->Show 3D models. Shortcuts: [5] > - Pivot rotation and center [6] > - Animated camera [7] > > > Example of future features that could be easily implemented in future: > - Faster board loading (provide some changed need on pcbnew) > - 3D exporters (using the generated structures of the board) > - Easy access in realtime to point&click 3D information (eg: 3d shape > information, track/layers information, etc) > - New render targets (if someone is not happy with the existent ones, a > GPU shader render can be implemented for instance) > > > > povray > > To clarify, there is no integration or any kind of relation at moment with > POV-ray. > I believe you mean "raytracing" instead of "povray" > > > My biggest gripe is that the povray rendering button on the toolbar > doesn't > > give any feedback as to whether or not the povray rendering is enabled. > > It would be nice if this was a toggle button rather than having to go > > into the menu to see which mode is being rendered. > > As Nick already explained, that is expected to be a "Render current view > as Raytracing" single click, while you are on OpenGL mode. > Maybe what could make sense is to disable (grey) that icon if the user > switches to "Raytracing target" mode (as it does not make sense to render > in raytracing as it is already in that mode and the render will be > automatically ) > > That icon, will make a render using the "Raytracing target" with the > current options, but as soon as the user moves the board it will back on > "OpenGL target". > > > > The performance not so much but such is the case with povray > > Do you (anyone?) have any comparison / example for benchmarking? > > I expect that the results are much more faster than, but the quality will > not be as high (or can be improved latter, spending more time rendering) as > other proper software renders. > From my research I found similar results (using POV-ray) that took about > minutes up to hours to render. > (eg: Cirilo reported here renders of about 15m on Solidworks) > On comparison, on my CPU, on the most complex renders, I takes not more > than 10s (typical about 4s) > There is lot room for visual improvements as well. > > > > Other than that, the only thing you need to resolve is any outstanding > crash/freeze bugs > > The only one pending is the one found by JP, I was not able to reproduce > yet on any of my systems. I fixed already the other crash because of > missing round rect pads. > There is also one little glitch that I experienced, sometimes (randomly) > on raytracing the last pixel blocks are not draw for some reason that I am > investigate. > > Other kind of issues may be expected as soon as more users get access to > it, but so, that is why it needs testing. > > > Did you had any general look on the source code? > Do you have any comments in general? Any vectors for improve on any > particular files / modules? > Maybe if someone (the project committers?) could have a quick review and > point me on any findings, I could then use it to review all the source with > that points. > > Regards, > Mario Luzeiro > > [1] > https://forum.kicad.info/t/testing-needed-new-3d-plugin/2808/38?u=kammutierspule > [2] https://bugs.launchpad.net/kicad/+bug/1511370/comments/9 > [3] https://github.com/cbernardo/kicad_oce_3d > [4] > https://kicad-info.s3-us-west-2.amazonaws.com/original/2X/3/3bb2529f7be362367b54ba13bbc647cc6b3f3044.png > [5] Normal, shortcut: 'T' (as in THT), Normal+Insert, shortcut: 'S' (as in > SMD), Virtual, shortcut: 'V' (as in .. Virtual) > [6] Click with *middle button* or press *spacebar*, it will center the > board at the mouse cursor and that will become the center of rotation. > [7] When you press view keys, the camera will be smooth animated, > shortcuts: z/Z, x/X, y/Y, r(reset), F1(zoom in), F2(zoom out), cursor(pan) > > ________________________________________ > From: Wayne Stambaugh [[email protected]] > Sent: 20 June 2016 13:45 > To: Mário Luzeiro; [email protected] > Subject: Re: 3D-Viewer - Request for merge evaluation > > I had some time over the weekend to look at this and I'm satisfied with > it although I'm not 100% sure what it buys us. The eye candy is nice. > The performance not so much but such is the case with povray. My > biggest gripe is that the povray rendering button on the toolbar doesn't > give any feedback as to whether or not the povray rendering is enabled. > It would be nice if this was a toggle button rather than having to go > into the menu to see which mode is being rendered. Other than that, the > only thing you need to resolve is any outstanding crash/freeze bugs > before I would be willing to merge it into the product branch. > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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