Hi Mario
Maurice reported:
2) the screenshot is creating a png with a semi transparent body
Fixed. Remove alpha from image generation, let me know if that works for you.
for me this is fine now (that was a problem I had also on main branch)...
thanx for your work!

Maurice


On 23/06/2016 19.11, Mário Luzeiro wrote:
Hi Nick, Jean-Pierre, Maurice, Joan,

I fixed on my branch some of your reported issues and suggestions, please see 
below.


Nick reported:
Ohh ok, can we have tooltips on the buttons?

Implemented.


Then the opengl picture seems to refresk every time there is a new raytrace 
thing refreshing.
It looks like the opengl image is switching between the render with
thickness image and render without thickness.

Fixed. It was a double buffering issue.


JP reported:
2 - A minor other issue: if you rotate the view from the toolbar icons, there 
is a strange mix
of raytracing and opengl mode, until you change the view from the mouse.

Fixed.



Maurice reported:
2) the screenshot is creating a png with a semi transparent bod

Fixed. Remove alpha from image generation, let me know if that works for you.



Reported by Joan:

Anti-aliasing issues on OpenGL
I found there is a bug in wxGLCanvas that was causing the anti-aliasing not be 
applied.
http://trac.wxwidgets.org/ticket

It looks that the fix was not yet applied on wxWidgets (it wasjust  fixed some 
months ago)
So until that time, I change the source to force the anti-aliasing. I believe 
if the system does not support that AA level it will fallback on not using AA.
Let me know how does it looks for you.
(Joan: please note that it will only be applied on Windows builds after a 
while.. so you may need to give it time)



Thanks for your tests, suggestion and reports!
Mario Luzeiro


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