Ok, I just wanted to know if I had to update wx for the windows builds.

2016-06-24 12:31 GMT+02:00 Collin Anderson <[email protected]>:
> Antialiasing is not dependent on wx.  wx doesn't actually need to support or 
> not support it.  The bug in question is that wx doesn't really ask the driver 
> if multisampling (antialiasing) is supported the way windows wants, so it 
> incorrectly repots that it doesn't work.
>
> However, antialiasing/multisampling is entirely the domain of the driver.  
> Many drivers (at least windows one, such as if you install Catalyst Control 
> Center in windows for example) allow you to override applications that ask 
> for a nonmultisampled context.  Basically, wx takes what the driver gives it 
> (as does everything else) so if the context is multisampled, it is 
> multisampled.  It's not something wx really has the option of supporting or 
> not supporting.  In this case, only the check to see if it is supported is 
> broken.
>
> That said, virtually every driver that supports MSAA (multisample 
> anti-aliasing) also has it turned on by default.  Honestly, just letting the 
> driver give the context it gives is a perfectly valid solution.  Often, there 
> will only be code that is there specifically to turn MSAA off (for 
> performance, if needed) but it won't ever be explicitly turned on.
> --
> "Violence is the last refuge of the incompetent." - Isaac Asimov
>
>> On Jun 24, 2016, at 3:43 AM, Mário Luzeiro <[email protected]> wrote:
>>
>>> What version of wx is required to make anti-aliasing work on windows?
>>
>>>> I found that (anti-aliasing) was an issue on wxGLCanvas (see wxMSW FIXES):
>>>> http://trac.wxwidgets.org/ticket/16909
>>
>> Hi Nick,
>>
>> I don't know, I have no knowledge to follow that ticket in the link and see 
>> where it was applied.
>> Anyway, as I explain on my last email to JP, I changed the source code so I 
>> hope that your GPU driver will able to decide what is best, or you can force 
>> it to use max quality.
>> I tested on my 2 windows machines and it works for me. == anti-aliasing is 
>> working (provide that I set it on the GPU driver configurations)
>>
>> Mario
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