Hello there,
I've been working on trying to solve the blurred font issue in the
OpenGL canvas. The current state of the work can be found in my branch
"sdf" ( https://code.launchpad.net/~decimad/kicad/+git/kicad/+ref/sdf ).
It uses a technique called "multichannel signed distance field" to
recreate clear edges and corners in high zoom situations. The code is
not polished for commiting yet! A motivational comparison screenshot
before/after: https://s10.postimg.io/k00tnaax5/comparison.png
It would be great if brave members could test the branch to see if it
runs well on different hardware levels and if you are happy with the
visuals.
To create the font texture atlas I wrote a command-line tool that is
only set up to build on windows currently (nothing platform dependent
included, but it's currently a visual studio project). I don't know if
there's a space to upload helper tools and if platform dependency would
be accepted there. I could probably upload it to a github project though.
Cheers!
Michael
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