On 2/28/2017 4:08 PM, Cirilo Bernardo wrote: > On Wed, Mar 1, 2017 at 12:18 AM, Wayne Stambaugh <[email protected]> wrote: >> On 2/27/2017 8:57 PM, Cirilo Bernardo wrote: >>> On Tue, Feb 28, 2017 at 1:07 AM, Wayne Stambaugh <[email protected]> >>> wrote: >>>> On 2/26/2017 4:04 PM, Cirilo Bernardo wrote: >>>>> There is one other way which I found after much digging >>>>> and it involves a GCC extension. Since we use GCC on >>>>> Windows this might be acceptable: >>>>> >>>>> a. create a derived class of std::ifstream/ofstream. On >>>>> Windows the derived class will be used while on other >>>>> OS it will simply be typedef to std::ifstream/ofstream >>>> >>>> This seems reasonable to me. >>>> >>> >>> I had a look at the GCC STL implementation and unfortunately >>> is is impossible for me to implement (a) since I can't accomplish >>> what I want by deriving std::ifstream/ofstream due to the access >>> specifiers on the necessary member variables and the fact that >>> the open() function is not declared virtual. >>> >>>>> >>>>> b. overload open() to use the gcc extension like this: >>>>> __gnu_cxx::stdio_filebuf buf( _wopen ( utf8_filename, _O_RDONLY ) ); >>>>> std::istream mystream ( &buf ); >>>> >>>> If this is portable, than I'm file with this as well but on the surface >>>> it looks gcc specific. If that is the case, then I would rather got >>>> with option a. >>>> >>> >>> Even solution (a), which I now know is not possible, would have been >>> a gcc-specific hack. >>> >>> The solution I'm working on at the moment requires the replacement of >>> >>> std::ifstream X; >>> X.open( filename, ... ); >>> X.close(); >>> >>> with >>> >>> OPEN_ISTREAM( X, filename ); >>> CLOSE_STREAM( X ); >>> >>> On builds which are not MinGW the helper macros generate exactly >>> the same code as before. On MinGW builds, the helper macros >>> create an extra class which creates an i/ostream and cleans up >>> where required on destruction. The only caveat in MinGW is that >>> rather than an explicit ifstream/ofstream the object which is actually >>> created is an istream/ostream, but this is not a difficult thing to handle. >>> The good thing about preserving the use of std::iostream is that I >>> can eliminate some of the locale switching code and simply use >>> imbue() on the open streams to avoid unintended effects on other >>> code. >> >> I'm not sure at this point why you wouldn't just use FILE_LINE_READER or >> wxFFileInputStream which we know both work with utf8 file names. It >> seems a bit like reinventing the wheel. I realize this doesn't solve >> the oce issue but for KiCad's file parsing usage, I think it makes more >> sense. I'm not saying your solution isn't valid, it just seems like >> unnecessary work. >> > > The std::stream objects have modular localization support which we need > to force "C" locale for VRML and IDF output and of course the '<<' and '>>' > stream operators. The code which needs to be reworked already uses > streams, so this gcc-specific hack is the easiest way to fix the UTF8 > issue within KiCad (but of course not for external libs like OCE). This > change is already a 1600+ lines patch + a few hundred lines for the > additional files. Changing the modules to use FILE_LINE_READER > means that we need to perform app-wide locale changes just to input/ > output a file since wx does not implement stream locale settings, plus > I would need to change the many hundreds (possibly a few thousand) > lines with streaming ops.
Please fix it this way. I'm not sure I really like it but it sounds like you've programmed yourself into a hole. I try to avoid the stream << and >> operators just because of these issues. > > >>> >>> I still need to look into how the issue with OCE can be tackled then >>> see if the devs are willing to make changes. This UTF8 filename >>> problem has come up on the MinGW list many times and a number >>> of users had suggested various changes over the years but this >>> really seems to be a "won't fix" issue. >> >> I spent about an hour the other day looking through the opencascade >> documentation and the oce source code and I couldn't find the code for >> the file parsers. Could you point me to the source file where the base >> file parser code lives so I can take a look at it. We can open utf-8 >> file names just fine in mingw. I don't understand why oce cannot open >> them on mingw as well. >> > > The OpenCascade source is easily grepped for FILE, fstream and so on. > The vast bulk of OpenCascade modules make use of defined classes to > handle I/O in various 'FSD' files, to to find all relevant files: > > find . -name "*FSD*" > > You can see the use of "_wopen" in those classes to open filestreams; > this is a Microsoft extension which is available in MSVC but not in > MinGW since the STL is different. Other directories of interest are: > > src/STEPControl > src/IGESControl > src/STEPCAFControl > src/IGESCAFControl Thanks for the info. I'll take a look at it when I can. > > - Cirilo > > >>> >>> If we use anything other than gcc on Windows we can tackle the >>> other issues then. >>> >>> - Cirilo >>> >>>>> >>>>> The destructor must contain code to delete buf since >>>>> the istream will not delete it on destruction. >>>>> >>>>> If that would be acceptable I'll make some test >>>>> programs and work on a patch set. This solution >>>>> would also work on OCE and I can talk to the OCE >>>>> patch team to see what they think of it. >>>>> >>>>> - Cirilo >>>>> >>>>> >>>>> On Mon, Feb 27, 2017 at 4:54 AM, Wayne Stambaugh <[email protected]> >>>>> wrote: >>>>>> On 2/26/2017 1:50 AM, Cirilo Bernardo wrote: >>>>>>> Hi folks, >>>>>>> >>>>>>> This whole thing with UTF-8 filenames in Windows is a disaster. >>>>>>> What I've found so far: >>>>>>> >>>>>>> 1. Regarding OCE: Since OCE 0.17 (OpenCascade 6.8) UTF8 >>>>>>> filenames have been supported when built with MSVC but >>>>>>> obviously not with MinGW. >>>>>>> >>>>>>> 2. MinGW does not provide any means of transparently using >>>>>>> UTF-8 filenames. All filenames within the STL *must* be >>>>>>> char* and MinGW *will* simply pass these on to OpenFileA() >>>>>>> on Windows resulting in UTF-8 being interpreted as ASCII-8 >>>>>>> (and who uses ASCII-8 filenames anyway). >>>>>>> >>>>>>> So everything hinges on (2). If OCE uses std::stream then >>>>>>> fixing all issues under Windows is a lost cause. If OCE >>>>>>> simply plays with FILE* then it can be patched to work >>>>>>> in MinGW by invoking _wfopen() rather than fopen(). >>>>>>> >>>>>>> As for kicad itself, std::stream is used in: >>>>>>> (a) VRML export >>>>>>> (b) IDF static library >>>>>>> (c) Scenegraph dynamic library for 3D plugins >>>>>>> >>>>>>> 2 paths forward come to mind and both will involve some work: >>>>>>> >>>>>>> (1) Move to the MSVC build system on Windows: this makes >>>>>>> it possible for us to use Microsoft extensions to STL to deal >>>>>>> with non-ASCII filename issues. There is no need to dig into >>>>>>> the OCE code since we know it will work correctly when built >>>>>>> with MSVC. >>>>>> >>>>>> This is not an acceptable solution. It's not portable and would limit >>>>>> windows builds to using msvc. >>>>>> >>>>>>> >>>>>>> (2) Rework kicad code to play with FILE* (or wxFileStream) >>>>>>> rather than std::ifstream/ofstream. Although this will fix the >>>>>>> issues which are confined to kicad's source, it does nothing >>>>>>> to address the OCE issue. Whether or not OCE in MinGW >>>>>>> is a lost cause remains to be seen. >>>>>> >>>>>> FILE* is how we pretty much do it everywhere else in KiCad with good >>>>>> results so I don't see any reason not to do it this way with the model >>>>>> parser code. At least it's portable across all build platforms. >>>>>> Doesn't oce have a reader function that takes a FILE *? >>>>>> >>>>>>> >>>>>>> One other possibility (but one which I hadn't looked into) >>>>>>> is to see if the STL implementation within MinGW uses the >>>>>>> MinGW-CRT. If it does then it may be possible to fix >>>>>>> everything by ensuring that the MinGW-CRT converts all >>>>>>> filenames to UTF16 and opens a file using FileOpenW(). >>>>>>> In all cases this is not a pleasant task. >>>>>>> >>>>>>> Any comments/suggestions? >>>>>>> >>>>>>> - Cirilo >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>>>> Post to : [email protected] >>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>>>> More help : https://help.launchpad.net/ListHelp >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>>> Post to : [email protected] >>>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>>> More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

