On Linux you can run the binaries from the project directory (or at least, I can). So on my Linux machines I can build and debug individual parts . On MacOS I do have to run make install like you say, but then can debug things from my temporary install directory. What do you mean by edit interactively, though?
-Jon On Thu, Sep 7, 2017 at 9:32 PM, Terry Gray <twgray2...@gmail.com> wrote: > As a new addition to this group I have a question. What are the prevalent > dev. environments used by the primary Kicad developers. This might seem an > inconsequential query, but I have a good reason for asking. As far as I > can discern (and I am hoping you guys can help clear this up for me) the > current project structure doesn't seem to lend itself to the normal edit, > build, debug cycle. At least as far as I can tell. The built executables > won't execute in place with them in their corresponding project > directories...that is to say, Kicad will execute but it can't instantiate > eeschema because it can't find all the libraries. I am currently > performing a make install, to a local directory, to keep from corrupting my > working installation, and I can debug from there but I can't edit > interactively since the embedded .elf code isn't the original source. Can > someone clear this up for me? > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : kicad-developers@lists.launchpad.net > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp >
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