On Linux you can run the binaries from the project directory (or at least,
I can).  So on my Linux machines I can build and debug individual parts .
On MacOS I do have to run make install like you say, but then can debug
things from my temporary install directory.  What do you mean by edit
interactively, though?

-Jon

On Thu, Sep 7, 2017 at 9:32 PM, Terry Gray <twgray2...@gmail.com> wrote:

> As a new addition to this group I have a question.  What are the prevalent
> dev. environments used by the primary Kicad developers. This might seem an
> inconsequential query, but I have a good reason for asking.  As far as I
> can discern (and I am hoping you guys can help clear this up for me) the
> current project structure doesn't seem to lend itself to the normal edit,
> build, debug cycle.  At least as far as I can tell.  The built executables
> won't execute in place with them in their corresponding project
> directories...that is to say, Kicad will execute but it can't instantiate
> eeschema because it can't find all the libraries.  I am currently
> performing a make install, to a local directory, to keep from corrupting my
> working installation, and I can debug from there but I can't edit
> interactively since the embedded .elf code isn't the original source.  Can
> someone clear this up for me?
>
>
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