And if you want something free, Qt Creator is actually pretty decent (and supports cmake).
On Thu, Sep 7, 2017 at 9:55 PM, Adam Wolf <adamw...@feelslikeburning.com> wrote: > Terry, > > If you like IDEs, clion works pretty great with KiCad in my > experience. It requires cmake, so it has pretty great cmake support > :) > > Adam Wolf > > On Thu, Sep 7, 2017 at 8:48 PM, Terry Gray <twgray2...@gmail.com> wrote: > > Well, I think that is where the development environment comes in. I am > in > > Linux and use number of different IDE's: Code::Blocks, CodeLight, Eclipse > > CDT, etc. In most of these, when the project is set up inside the IDE, > when > > debugging you can edit the source in the same buffer as the debugger is > > displaying, and I can set a breakpoint at the error, stop debugging, > make an > > edit, recompile and debug. Code::Blocks is a pretty good lightweight IDE > > but has very poor cmake support and CodeLight is only a bit better. > > > > As a side note, I am finally biting the bullet and trying to learn Emacs. > > Is anyone using it on the Kicad tree? Care to share a good cmake > .init.el > > file? > > > > > > On 09/07/2017 08:38 PM, Jon Evans wrote: > > > > On Linux you can run the binaries from the project directory (or at > least, I > > can). So on my Linux machines I can build and debug individual parts . > On > > MacOS I do have to run make install like you say, but then can debug > things > > from my temporary install directory. What do you mean by edit > > interactively, though? > > > > -Jon > > > > On Thu, Sep 7, 2017 at 9:32 PM, Terry Gray <twgray2...@gmail.com> wrote: > >> > >> As a new addition to this group I have a question. What are the > prevalent > >> dev. environments used by the primary Kicad developers. This might seem > an > >> inconsequential query, but I have a good reason for asking. As far as > I can > >> discern (and I am hoping you guys can help clear this up for me) the > current > >> project structure doesn't seem to lend itself to the normal edit, build, > >> debug cycle. At least as far as I can tell. The built executables > won't > >> execute in place with them in their corresponding project > directories...that > >> is to say, Kicad will execute but it can't instantiate eeschema because > it > >> can't find all the libraries. I am currently performing a make > install, to > >> a local directory, to keep from corrupting my working installation, and > I > >> can debug from there but I can't edit interactively since the embedded > .elf > >> code isn't the original source. Can someone clear this up for me? > >> > >> > >> _______________________________________________ > >> Mailing list: https://launchpad.net/~kicad-developers > >> Post to : kicad-developers@lists.launchpad.net > >> Unsubscribe : https://launchpad.net/~kicad-developers > >> More help : https://help.launchpad.net/ListHelp > > > > > > > > > > _______________________________________________ > > Mailing list: https://launchpad.net/~kicad-developers > > Post to : kicad-developers@lists.launchpad.net > > Unsubscribe : https://launchpad.net/~kicad-developers > > More help : https://help.launchpad.net/ListHelp > > >
_______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp