Ok, first zip then gmail; I don't know if my last post has reached anyone. I tried to send a proper file...
The context menu is working now as expected. - Michael On Mon, Sep 11, 2017 at 11:56 PM, Michael Geselbracht < [email protected]> wrote: > Hi, > the build process is working right now. > In the meantime I recreated the zip file. Apparently I forgot the -r > option... (beginner's error). > > - Michael > > > On Mon, Sep 11, 2017 at 11:48 PM, Jon Evans <[email protected]> wrote: > >> Hi Michael, >> >> The first issue you raised with the layer manager context menu has now >> been fixed I think; please check it if you have a chance. Could you send >> me a drill file (maybe off the list) that does not render for you? I >> checked a few of my drill files and they do render. >> >> Thanks, >> Jon >> >> On Mon, Sep 11, 2017 at 5:16 PM, Jon Evans <[email protected]> wrote: >> >>> HI Michael, >>> Thanks for the report, I will look in to this -- I suspect I broke the >>> drill display in a recent commit. >>> But, your attachment did not come through for me, it just shows an empty >>> zip file for me. >>> >>> Thanks, >>> Jon >>> >>> On Mon, Sep 11, 2017 at 5:07 PM, Michael Geselbracht < >>> [email protected]> wrote: >>> >>>> Hi. >>>> although I am not a maintainer I took the liberty to test the code. >>>> I am not sure if this is appropriate but since I am using kicad-master >>>> on a daily basis a merge into master would directly affect me. >>>> >>>> Just in case you do not already know there seem to be some issues with >>>> the gerbview_gal branch: >>>> >>>> 1. Layer context menu entries "Hide all layers but active" and "Always >>>> hide all layers but active" do not seem to work. All layers are initially >>>> hidden and "always" is a NOP. >>>> 2. NPTH drills are not displayed correctly or no drills are displayed >>>> at all. >>>> >>>> I have attached a zip file with two examples. Test1 is a NPTH drill >>>> file that is not displayed correctly. Test2 files are not displayed at all >>>> (black screen). >>>> There a two screenshots for test1. >>>> >>>> Tested under Linux with NVidia drivers. >>>> >>>> - Michael >>>> >>>> >>>> Application: gerbview >>>> Version: (2017-09-09 revision 61b588353)-gerbview_gal, release build >>>> Libraries: >>>> wxWidgets 3.0.2 >>>> libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 >>>> Platform: Linux 4.10.0-33-generic x86_64, 64 bit, Little endian, wxGTK >>>> Build Info: >>>> wxWidgets: 3.0.2 (wchar_t,wx containers,compatible with 2.8) GTK+ >>>> 2.24 >>>> Boost: 1.58.0 >>>> Curl: 7.47.0 >>>> Compiler: GCC 5.4.0 with C++ ABI 1009 >>>> >>>> Build settings: >>>> USE_WX_GRAPHICS_CONTEXT=OFF >>>> USE_WX_OVERLAY=OFF >>>> KICAD_SCRIPTING=ON >>>> KICAD_SCRIPTING_MODULES=ON >>>> KICAD_SCRIPTING_WXPYTHON=ON >>>> KICAD_SCRIPTING_ACTION_MENU=OFF >>>> BUILD_GITHUB_PLUGIN=ON >>>> KICAD_USE_OCE=ON >>>> KICAD_SPICE=ON >>>> >>>> >>>> On Mon, Sep 11, 2017 at 9:26 PM, Jon Evans <[email protected]> wrote: >>>> >>>>> Thanks JP. >>>>> For #2, it is a matter of the difference between OpenGL and Cairo >>>>> implementation of transparency and occlusion in our GAL. Cairo also has >>>>> the issue that each draw item is composited with transparency, even on a >>>>> single layer. (maybe that is what is wanted with transparent items >>>>> sometimes, but it is an inconsistency between OpenGL and Cairo that needs >>>>> to be resolved). >>>>> >>>>> I think one solution could be to interpret negative items at the >>>>> geometry creation stage rather than at the rendering stage. That is, if >>>>> you have a negative item on a layer, do a boolean subtraction from the >>>>> existing positive geometry. Then just pass the resulting geometry to the >>>>> GAL to draw, rather than trying to add support to GAL for drawing >>>>> "subtractively" like was done in wxDC. >>>>> >>>>> -Jon >>>>> >>>>> On Mon, Sep 11, 2017 at 2:44 PM, jp charras <[email protected]> >>>>> wrote: >>>>> >>>>>> Le 10/09/2017 à 02:42, Jon Evans a écrit : >>>>>> > Hi all, >>>>>> > >>>>>> > I've finally had time in the last few weeks to make more progress >>>>>> on GerbView GAL. >>>>>> > >>>>>> > While it's not perfect, I think it is far enough along to propose >>>>>> merging into the main repo, so >>>>>> > that more people can start testing it and hopefully we can fix any >>>>>> bugs and perhaps get more people >>>>>> > working on the remaining features. >>>>>> > >>>>>> > There are two big missing features: >>>>>> > 1) Printing (still uses the wx canvas) >>>>>> > 2) Negative images >>>>>> > >>>>>> > The first one probably involves porting the print engine from wxDC >>>>>> to Cairo, and the second one >>>>>> > probably can be implemented by doing transformations of the >>>>>> negative geometry into positive geometry >>>>>> > for rendering (negative images are implemented using the wxDC >>>>>> compositing mode which GAL doesn't >>>>>> > support right now). >>>>>> > >>>>>> > Other than those things, everything I have tried is working (all of >>>>>> the test files in the source >>>>>> > tree and a number of my own boards). >>>>>> > >>>>>> > I'd like some input from the maintainers about whether or not this >>>>>> is in an acceptable state to >>>>>> > merge into master, and if not, what changes I should make first. >>>>>> If everything looks okay, I will >>>>>> > format my branch into a series of patches and send to the list. >>>>>> > >>>>>> > You can view the source here: >>>>>> > https://github.com/craftyjon/kicad/tree/gerbview_gal >>>>>> > or clone >>>>>> > [email protected]:craftyjon/kicad.git >>>>>> > and checkout gerbview_gal >>>>>> > >>>>>> > Best, >>>>>> > Jon >>>>>> >>>>>> Thanks Jon for all this (great) work. >>>>>> I tested you branch and it is very acceptable to me. >>>>>> And I know maintaining a branch during a long time when it has a lot >>>>>> of changes is really not easy. >>>>>> >>>>>> I saw a few (minor) issues, but nothing blocking. They can be fixed >>>>>> later. >>>>>> >>>>>> >>>>>> My remarks: >>>>>> >>>>>> * "1) Printing (still uses the wx canvas)": >>>>>> This is also true for Pcbnew. this is not specific to Gerbview. >>>>>> >>>>>> * I noticed negative objects are well drawn in Opengl canvas, but not >>>>>> in Cairo canvas. >>>>>> Just an idea: Gerbv uses Cairo canvas, so perhaps having a look at >>>>>> Gerbv could help. >>>>>> >>>>>> * "2) Negative images": I cannot not help you about that: >>>>>> my knowledge of Opengl or Cairo is very basic. >>>>>> Perhaps CERN guys can help you. >>>>>> >>>>>> -- >>>>>> Jean-Pierre CHARRAS >>>>>> >>>>>> _______________________________________________ >>>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>>> Post to : [email protected] >>>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>>> More help : https://help.launchpad.net/ListHelp >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>> Post to : [email protected] >>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>> More help : https://help.launchpad.net/ListHelp >>>>> >>>>> >>>> >>> >> >
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