Hi, the drills are rendered correctly now, thank you. If i recall correctly this (the GAL Gerbview) is another milestone towards v5.
A (very) minor issue remains though: Exiting Gerbview takes a few seconds if several layers are loaded. The time seems to related to the complexity of the layers. A simple silkscreen (B.Silk) or a big ground plane does not take long to exist from. But if F.Cu, B.Cu + F.Silk layers are loaded there is a noticeable delay. - Michael On Tue, Sep 12, 2017 at 12:25 AM, Michael Geselbracht < [email protected]> wrote: > Ok, first zip then gmail; I don't know if my last post has reached anyone. > I tried to send a proper file... > > The context menu is working now as expected. > > - Michael > > > On Mon, Sep 11, 2017 at 11:56 PM, Michael Geselbracht < > [email protected]> wrote: > >> Hi, >> the build process is working right now. >> In the meantime I recreated the zip file. Apparently I forgot the -r >> option... (beginner's error). >> >> - Michael >> >> >> On Mon, Sep 11, 2017 at 11:48 PM, Jon Evans <[email protected]> wrote: >> >>> Hi Michael, >>> >>> The first issue you raised with the layer manager context menu has now >>> been fixed I think; please check it if you have a chance. Could you send >>> me a drill file (maybe off the list) that does not render for you? I >>> checked a few of my drill files and they do render. >>> >>> Thanks, >>> Jon >>> >>> On Mon, Sep 11, 2017 at 5:16 PM, Jon Evans <[email protected]> wrote: >>> >>>> HI Michael, >>>> Thanks for the report, I will look in to this -- I suspect I broke the >>>> drill display in a recent commit. >>>> But, your attachment did not come through for me, it just shows an >>>> empty zip file for me. >>>> >>>> Thanks, >>>> Jon >>>> >>>> On Mon, Sep 11, 2017 at 5:07 PM, Michael Geselbracht < >>>> [email protected]> wrote: >>>> >>>>> Hi. >>>>> although I am not a maintainer I took the liberty to test the code. >>>>> I am not sure if this is appropriate but since I am using kicad-master >>>>> on a daily basis a merge into master would directly affect me. >>>>> >>>>> Just in case you do not already know there seem to be some issues with >>>>> the gerbview_gal branch: >>>>> >>>>> 1. Layer context menu entries "Hide all layers but active" and "Always >>>>> hide all layers but active" do not seem to work. All layers are initially >>>>> hidden and "always" is a NOP. >>>>> 2. NPTH drills are not displayed correctly or no drills are displayed >>>>> at all. >>>>> >>>>> I have attached a zip file with two examples. Test1 is a NPTH drill >>>>> file that is not displayed correctly. Test2 files are not displayed at all >>>>> (black screen). >>>>> There a two screenshots for test1. >>>>> >>>>> Tested under Linux with NVidia drivers. >>>>> >>>>> - Michael >>>>> >>>>> >>>>> Application: gerbview >>>>> Version: (2017-09-09 revision 61b588353)-gerbview_gal, release build >>>>> Libraries: >>>>> wxWidgets 3.0.2 >>>>> libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 >>>>> Platform: Linux 4.10.0-33-generic x86_64, 64 bit, Little endian, wxGTK >>>>> Build Info: >>>>> wxWidgets: 3.0.2 (wchar_t,wx containers,compatible with 2.8) GTK+ >>>>> 2.24 >>>>> Boost: 1.58.0 >>>>> Curl: 7.47.0 >>>>> Compiler: GCC 5.4.0 with C++ ABI 1009 >>>>> >>>>> Build settings: >>>>> USE_WX_GRAPHICS_CONTEXT=OFF >>>>> USE_WX_OVERLAY=OFF >>>>> KICAD_SCRIPTING=ON >>>>> KICAD_SCRIPTING_MODULES=ON >>>>> KICAD_SCRIPTING_WXPYTHON=ON >>>>> KICAD_SCRIPTING_ACTION_MENU=OFF >>>>> BUILD_GITHUB_PLUGIN=ON >>>>> KICAD_USE_OCE=ON >>>>> KICAD_SPICE=ON >>>>> >>>>> >>>>> On Mon, Sep 11, 2017 at 9:26 PM, Jon Evans <[email protected]> wrote: >>>>> >>>>>> Thanks JP. >>>>>> For #2, it is a matter of the difference between OpenGL and Cairo >>>>>> implementation of transparency and occlusion in our GAL. Cairo also has >>>>>> the issue that each draw item is composited with transparency, even on a >>>>>> single layer. (maybe that is what is wanted with transparent items >>>>>> sometimes, but it is an inconsistency between OpenGL and Cairo that needs >>>>>> to be resolved). >>>>>> >>>>>> I think one solution could be to interpret negative items at the >>>>>> geometry creation stage rather than at the rendering stage. That is, if >>>>>> you have a negative item on a layer, do a boolean subtraction from the >>>>>> existing positive geometry. Then just pass the resulting geometry to the >>>>>> GAL to draw, rather than trying to add support to GAL for drawing >>>>>> "subtractively" like was done in wxDC. >>>>>> >>>>>> -Jon >>>>>> >>>>>> On Mon, Sep 11, 2017 at 2:44 PM, jp charras <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Le 10/09/2017 à 02:42, Jon Evans a écrit : >>>>>>> > Hi all, >>>>>>> > >>>>>>> > I've finally had time in the last few weeks to make more progress >>>>>>> on GerbView GAL. >>>>>>> > >>>>>>> > While it's not perfect, I think it is far enough along to propose >>>>>>> merging into the main repo, so >>>>>>> > that more people can start testing it and hopefully we can fix any >>>>>>> bugs and perhaps get more people >>>>>>> > working on the remaining features. >>>>>>> > >>>>>>> > There are two big missing features: >>>>>>> > 1) Printing (still uses the wx canvas) >>>>>>> > 2) Negative images >>>>>>> > >>>>>>> > The first one probably involves porting the print engine from wxDC >>>>>>> to Cairo, and the second one >>>>>>> > probably can be implemented by doing transformations of the >>>>>>> negative geometry into positive geometry >>>>>>> > for rendering (negative images are implemented using the wxDC >>>>>>> compositing mode which GAL doesn't >>>>>>> > support right now). >>>>>>> > >>>>>>> > Other than those things, everything I have tried is working (all >>>>>>> of the test files in the source >>>>>>> > tree and a number of my own boards). >>>>>>> > >>>>>>> > I'd like some input from the maintainers about whether or not this >>>>>>> is in an acceptable state to >>>>>>> > merge into master, and if not, what changes I should make first. >>>>>>> If everything looks okay, I will >>>>>>> > format my branch into a series of patches and send to the list. >>>>>>> > >>>>>>> > You can view the source here: >>>>>>> > https://github.com/craftyjon/kicad/tree/gerbview_gal >>>>>>> > or clone >>>>>>> > [email protected]:craftyjon/kicad.git >>>>>>> > and checkout gerbview_gal >>>>>>> > >>>>>>> > Best, >>>>>>> > Jon >>>>>>> >>>>>>> Thanks Jon for all this (great) work. >>>>>>> I tested you branch and it is very acceptable to me. >>>>>>> And I know maintaining a branch during a long time when it has a lot >>>>>>> of changes is really not easy. >>>>>>> >>>>>>> I saw a few (minor) issues, but nothing blocking. They can be fixed >>>>>>> later. >>>>>>> >>>>>>> >>>>>>> My remarks: >>>>>>> >>>>>>> * "1) Printing (still uses the wx canvas)": >>>>>>> This is also true for Pcbnew. this is not specific to Gerbview. >>>>>>> >>>>>>> * I noticed negative objects are well drawn in Opengl canvas, but >>>>>>> not in Cairo canvas. >>>>>>> Just an idea: Gerbv uses Cairo canvas, so perhaps having a look at >>>>>>> Gerbv could help. >>>>>>> >>>>>>> * "2) Negative images": I cannot not help you about that: >>>>>>> my knowledge of Opengl or Cairo is very basic. >>>>>>> Perhaps CERN guys can help you. >>>>>>> >>>>>>> -- >>>>>>> Jean-Pierre CHARRAS >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>>>> Post to : [email protected] >>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>>>> More help : https://help.launchpad.net/ListHelp >>>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Mailing list: https://launchpad.net/~kicad-developers >>>>>> Post to : [email protected] >>>>>> Unsubscribe : https://launchpad.net/~kicad-developers >>>>>> More help : https://help.launchpad.net/ListHelp >>>>>> >>>>>> >>>>> >>>> >>> >> >
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