Hi Tom- For a particularly large board I'm working on (32 layers, 124k tracks), current master takes 2.4s per connectivity update (clicks, moving footprints, enable layers, etc). With the patch, connectivity search is 10ms per click.
I did a merge with your tom-background-connectivity branch but I needed to rebase it to master before doing that. The conflicts were with inserting the aWorker-CheckInterrupt() conditional in the itemList search. -S Am Fr., 25. Mai 2018 um 08:35 Uhr schrieb Tomasz Wlostowski < [email protected]>: > On 25/05/18 05:16, Seth Hillbrand wrote: > > Here's an updated patch for working with large, complex boards in v5. > > > Hi Seth, > > Thanks for the patch. > > How much faster is it compared to the current master branch? > > > Tom, I took your advice and put a light layer over an RTree for the > > connectivity search. Since this gets us bounding box collisions, we can > > do commutative hits by using both items in the collision, eliminating > > the need to iterate over the full list. > > Great! > > > > I also did a test merge with your dev tree and had only a couple minor > > conflicts, so I think our approaches will compliment well. > > Did you try to merge it with tom-background-connectivity branch? > > Tom >
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