On 25/05/18 18:53, Seth Hillbrand wrote: > Hi Tom- > > For a particularly large board I'm working on (32 layers, 124k tracks), > current master takes 2.4s per connectivity update (clicks, moving > footprints, enable layers, etc). With the patch, connectivity search is > 10ms per click. > > I did a merge with your tom-background-connectivity branch but I needed > to rebase it to master before doing that. The conflicts were with > inserting the aWorker-CheckInterrupt() conditional in the itemList search. > Hi Seth,
I don't plan to use the background connectivity branch before 6.0 (as it's incompatible with the legacy canvas). Your R-Tree patch though looks very nice. I vote for merging it if Wayne's OK. Tom > -S > > Am Fr., 25. Mai 2018 um 08:35 Uhr schrieb Tomasz Wlostowski > <[email protected] <mailto:[email protected]>>: > > On 25/05/18 05:16, Seth Hillbrand wrote: > > Here's an updated patch for working with large, complex boards in v5. > > > Hi Seth, > > Thanks for the patch. > > How much faster is it compared to the current master branch? > > > Tom, I took your advice and put a light layer over an RTree for the > > connectivity search. Since this gets us bounding box collisions, > we can > > do commutative hits by using both items in the collision, eliminating > > the need to iterate over the full list. > > Great! > > > > I also did a test merge with your dev tree and had only a couple minor > > conflicts, so I think our approaches will compliment well. > > Did you try to merge it with tom-background-connectivity branch? > > Tom > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

