On 27/07/18 15:31, jp charras wrote: > Le 27/07/2018 à 15:20, Tomasz Wlostowski a écrit : >> On 27/07/18 13:28, jp charras wrote: >>> Le 26/07/2018 à 18:13, Mário Luzeiro a écrit : >>>> Hi JP, >>>> Don't know about CAIRO, but a "for xy DrawRectangle" it is too heavy. >>> >>> In fact "for xy DrawRectangle" is used only to convert the wxWidgets >>> internal image format to the >>> Cairo internal image format. >>> The cost is low, because it is executed only once for a new bitmap. >>> >>>> >From what I remember from OPENGL_GAL the proper way to develop it would >>>> >be by adding a new "draw element" using a new shader for draw a texture >>>> >and by uploading the images data to GPU textures. >>>> >>>> I believe the GAL specialists will have a good understanding how to add >>>> that feature. >>> >> Hi JP, >> >> I'll have a look. >> >> Tom >> > > Thanks. > Hi again,
I've optimized the OpenGL bitmap drawing code (now it caches the bitmaps and uses textures to draw them). Both mine and your patch are now in the master branch. Thanks! Tom _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

