On 30/07/18 11:14, jp charras wrote: > Le 30/07/2018 à 00:29, Tomasz Wlostowski a écrit : >> On 27/07/18 15:31, jp charras wrote: >>> Le 27/07/2018 à 15:20, Tomasz Wlostowski a écrit : >>> >> Hi again, >> >> I've optimized the OpenGL bitmap drawing code (now it caches the bitmaps >> and uses textures to draw them). Both mine and your patch are now in the >> master branch. >> >> Thanks! >> Tom >> > > > Thanks. > > I have a strange behavior on OpenGL. > > Some bitmaps (not all) are incorrectly drawn (both on Windows and Linux). > I discovered bitmaps that are correctly drawn have a width multiple of 4. > > Attached a bitmap incorrectly drawn by OpenGL, and a patch that fixes this > issue on my Windows install. > > Have you encountered this issue (I had a look into glTexImage2D doc. > glTexImage2D can have some > constraints, but I did not see this constraint) >
Hi JP, Good catch, go ahead and merge it! Cheers, Tom _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

