I discovered glGetShaderInfoLog().  It gives me:

ERROR: 0:29: '' :  version '130' is not supported
ERROR: 0:82: 'switch' : Reserved word.
ERROR: 0:82: 'switch' : syntax error: syntax error

Is switch the only thing we’re using from V130?

(I’ll go ahead and give it a try without switch and see how I get on….)

Cheers,
Jeff.


> On 13 Oct 2018, at 00:59, Jeff Young <[email protected]> wrote:
> 
> Hi Tom,
> 
> I’m getting compile errors in the new vertex shader and fragment shader.  How 
> does one go about getting more error information than just “Shader 
> compilation error”?
> 
> Thanks,
> Jeff.
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