I discovered glGetShaderInfoLog(). It gives me: ERROR: 0:29: '' : version '130' is not supported ERROR: 0:82: 'switch' : Reserved word. ERROR: 0:82: 'switch' : syntax error: syntax error
Is switch the only thing we’re using from V130? (I’ll go ahead and give it a try without switch and see how I get on….) Cheers, Jeff. > On 13 Oct 2018, at 00:59, Jeff Young <[email protected]> wrote: > > Hi Tom, > > I’m getting compile errors in the new vertex shader and fragment shader. How > does one go about getting more error information than just “Shader > compilation error”? > > Thanks, > Jeff. > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

