Yes, it appears “switch” was the only usage out of V130. I’ve put it back to cascaded if-then-elses and V120.
(I also left the compile error reporting stuff in as it may come in handy in the future.) The new grid dots are a HUGE improvement. However, lots of us bumped the dots up to 3 or 5 pixels to compensate for the old algorithm. While it’s easy enough to set back, it’s a bit jarring when you first run it. I wonder if we should do a one-time scale of stored preferences > 1? Or is that trying to be too smart? Cheers, Jeff. > On 13 Oct 2018, at 11:21, Jeff Young <[email protected]> wrote: > > I discovered glGetShaderInfoLog(). It gives me: > > ERROR: 0:29: '' : version '130' is not supported > ERROR: 0:82: 'switch' : Reserved word. > ERROR: 0:82: 'switch' : syntax error: syntax error > > Is switch the only thing we’re using from V130? > > (I’ll go ahead and give it a try without switch and see how I get on….) > > Cheers, > Jeff. > > >> On 13 Oct 2018, at 00:59, Jeff Young <[email protected]> wrote: >> >> Hi Tom, >> >> I’m getting compile errors in the new vertex shader and fragment shader. >> How does one go about getting more error information than just “Shader >> compilation error”? >> >> Thanks, >> Jeff. >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

