I threw a good wrench in the works by adding a layer ID which was evidently in 
the middle of a bitfield.  

Since PCBNew and ModEdit now crash on start, I went ahead and merged a fix 
before being able to build it.  (The change is in 
layers_ids_colors_visibility.h so it will take hours for my machine to build.)  
Anyway, I figured it’d be better to have a potential fix since it’s a bit 
banjaxed at present anyway….
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