Tracy R Reed wrote:
Andrew Lentvorski wrote:
FlightGear is not a game. It is a *flight simulator*. As such, it is
rather ... unforgiving ... relative to a flight *game*.
It is a game with a flying theme. It simulates flight about as well as
Gran Turismo simulates driving. Sure, it's impressive from a computer
science point of view. It's pretty darn useless as far as using the
simulator and then getting into a plane/car and actually going somewhere.
Are you *sure*?
We had a very nice presentation at Sandpyt about the vagaries of
simulating different aircraft/instruments/etc.
One of the more fascinating parts was the discussion about making some
of the instruments *less accurate* so that they better reflected what
those instruments would do *in reality*.
There were quite a lot of complaints from people who were using it as a
game as it has gained increasing measures of realism (read: touchier
aerodynamics and less accurate cockpit information).
Obviously, it has limitations. But, as I understand it, there are quite
a few people working on the code who really do understand flight and
flight simulators. I also believe that there are a couple of commercial
companies who have licensed the code and made products with it.
-a
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