On Jun 12, 2008, at 10:34 AM, Bob La Quey wrote:


Selling software = bad business.
Selling services enabled by software = good business.



I'm curious how this would break down in the B2C world as opposed to the B2B world. Business love service contracts but consumers do not. So let's say I make an awesome game and I want to see it, how does that work with your model? Do I sell a service contract to my end user, incase the game breaks? For online games you can obviously charge for server usage, but what about single player games? How does a company recoop R&D investments? Let say we spend $3million and 5 years making a game and release it as open source. What is stopping a bunch of server farms from running our stuff for free without ever having spent a dime on R&D and thus being able to sell the service for much less.

Maybe I am missing something though.

~Nandy "I've yet to be paid for a single line of OS code I've written" Szots


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