On Jun 12, 2008, at 10:34 AM, Bob La Quey wrote:
Selling software = bad business.
Selling services enabled by software = good business.
I'm curious how this would break down in the B2C world as opposed to
the B2B world. Business love service contracts but consumers do not.
So let's say I make an awesome game and I want to see it, how does
that work with your model? Do I sell a service contract to my end
user, incase the game breaks? For online games you can obviously
charge for server usage, but what about single player games? How does
a company recoop R&D investments? Let say we spend $3million and 5
years making a game and release it as open source. What is stopping a
bunch of server farms from running our stuff for free without ever
having spent a dime on R&D and thus being able to sell the service for
much less.
Maybe I am missing something though.
~Nandy "I've yet to be paid for a single line of OS code I've written"
Szots
--
KPLUG-List@kernel-panic.org
http://www.kernel-panic.org/cgi-bin/mailman/listinfo/kplug-list