Gregory K. Ruiz-Ade wrote:
On Aug 20, 2006, at 7:57 AM, Lan Barnes wrote:
So here's my pitch. The money saved in development time and maintenance
by using scripting languages for apps more than offsets any step up in
memory or CPU speed that the clients might need, if any boost at all is
needed.

I would really like to take the opportunity here to point out that the difference isn't between "real programming" languages and "scripting" languages, but rather between the categories of languages which are interpreted, runtime-compiled, or just-in-time compiled versus categories of languages which are pre-compiled to binary executables.

Umm... so which languages fall in to which category. Let's see (I'm not clear on the difference between runtime-compiled and just-in-time compiled, but I'm guessing runtime-compiled means the whole thing gets compiled when you start it up):

C: you can get that interpreted, jit'd, and pre-compiled to binary executables. C++: Last I checked the interpreters sucked, but you can definitely do jit'd and pre-compiled.
Java: At various times I've seen all 4.
Perl: interpreted, jit'd (with parrot), and compiled thanks to perl2c type hacks Python: Basically all 4 by virtue of Jython, not to mention the various runtimes that directly do variations on the above. LISP: I've definitely seen interpreted and compiled. I'm pretty sure I've seen the other two but I can't place it right now. Certain it can be done.
...

Bottom line: a programming language is nothing more than a way of expressing a program, and is not bound to a particular implementation. As such, discussions about the pros and cons of various approaches to execution models are really not a language debate, and given how religious people are about their languages, doesn't serve the discussion terribly well.

Insofar as interactivity, _I_ have a hard time telling the differences between well-designed GUI applications built from either camp of programming languages. I'm a very impatient man when it comes to computer interactivity, too.

Most of what people pick up on are differences in the default GUI widgets, and more often than not that just means an application hasn't had as much polish as it should. That said, there are aspects of the runtime that can rear their ugly head from time to time. Again, I'd argue this is more an issue of the quality of the implementation than even the execution model (there are inherent trade offs with all choices, and good implementations mitigate the down sides).

--Chris

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