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Paul G. Allen wrote:
> On Sat, 2007-06-09 at 18:30 -0700, Chuck Esterbrook wrote:
>> Glad more people talk about that openly now. I was complaining in the
>> early nineties when it was very non-PC to say so. Too bad 99% of the
>> gaming industry uses it.  :-(
> 
> Actually, the best performing games don't. They use C.

That really isn't the case any more. In general, the performance
penalties for using C++ are small and often outweighed by the
performance advantages (Blitz++ is an obvious example the advantages).

- --Chris
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