Carl Lowenstein wrote:
> On Jan 8, 2008 2:08 AM, SJS <[EMAIL PROTECTED]> wrote:
>   
>> I skimmed thru the code and wrote down my initial reactions, and
>> then followed 'em up with the mitigation or rebuttal of the criticism.
>> Not much rebutting, and darn little mitigation going on here.
>>
>> Most of it's pretty general, as I didn't have the patience to do a
>> line-referencing full on code review. I'd've ended up rewriting it.
>>
>>     
>
> Looking at it from the puzzle point of view rather than programming,
> there is one fatal flaw.  A simple parity argument shows that 1/2 of
> the plausible solutions can never be reached.  Just swap two tiles in
> the target and you can't get there from here.
>   
Actually, IIRC, this is a property of this puzzle: depending on the
number of tiles, either all are reachable or only half are reachable.

--Chris

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