On Mon, Jan 14, 2008 at 07:57:25PM -0800, Andrew Lentvorski wrote:

How the floating point is implemented isn't really important, both a
hardware floating point processor and an emulation library are going to
give the same result (or at least should).

Wrong.  Not even wrong.  Worse than wrong.

Almost all of the idiocies with floating point arithmetic are with "limited precision *binary* floating point".

Then we're talking about different things.  I thought the original post was
referring to a hardware emulation library, which is going to implement the
same functionality as the hardware floating point.

Doing decimal arithmetic is a completely different beast.  A very important
beast, though, especially if you're doing financial calculations.

Dave

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