Bob La Quey wrote:
On Mon, Mar 17, 2008 at 5:20 PM, Andrew Lentvorski <[EMAIL PROTECTED]> wrote:
Bob La Quey wrote:
> Chuck's point, over and over again, is that our committee
> approach to design (both of hardware and software) inevitably
> leads to huge amounts of unnecessary complexity. Since most of
> us are not as bright as Chuck and rarely can find employment
> free from the burden of "the committee" we necessarily think
> Chuck must be wrong.
And here is where I disagree.
Open source software is free of the "committee" effect. It's most often
a single person scratching an itch.
Cough, maybe on round one, but very quickly a posse forms.
Actually, I think the data is with me here. Look at the number of
developers vs. number of projects on sourceforge. It tends toward the
less than 5 for most of the projects.
Sure, some of the most visible and popular ones have a boatload of
developers, but a lot of the "itch scratching" is just a couple of folks.
For example, something like desmume which is a Nintendo DS emulator.
It's just a couple of folks.
http://desmume.org/
Itch scratching very rarely finds a huge audience.
-a
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