Bob La Quey wrote:
On Mon, Mar 17, 2008 at 5:20 PM, Andrew Lentvorski <[EMAIL PROTECTED]> wrote:
Bob La Quey wrote:

 > Chuck's point, over and over again, is that our committee
 > approach to design (both of hardware and software) inevitably
 > leads to huge amounts of unnecessary complexity. Since most of
 > us are not as bright as Chuck and rarely can find employment
 > free from the burden of "the committee" we necessarily think
 > Chuck must be wrong.

 And here is where I disagree.

 Open source software is free of the "committee" effect.  It's most often
 a single person scratching an itch.

Cough, maybe on round one, but very quickly a posse forms.

Actually, I think the data is with me here. Look at the number of developers vs. number of projects on sourceforge. It tends toward the less than 5 for most of the projects.

Sure, some of the most visible and popular ones have a boatload of developers, but a lot of the "itch scratching" is just a couple of folks.

For example, something like desmume which is a Nintendo DS emulator. It's just a couple of folks.
http://desmume.org/

Itch scratching very rarely finds a huge audience.

-a

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