On Monday 16 November 2009 02:15:29 Alan Grimes wrote: > My issue is that I really can't get a handle on the KDE4 porting > process. On the other hand, I'm fairly comfortable with the OpenGL model > so I have a much clearer picture of how it would work... Remember, that > negative coordinants are valid in ktechlab so that, normally, you don't > have to care about where stuff is in the plane. (there is a bug there > but it is easy to ignore.) What you are looking for is the GraphicsView stuff of Qt4. It's an abstract "painting-framework" and if openGL is available, it will be possible to use it as the rendering-engine. If not, it will fall back to whatever is available. This is part of the cross-platform features, Qt provides.
bye julian
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