Glauber Costa wrote:
Another place "hook" is updating a slot's dirty bitmap. Right now,
with my patchset we don't have live migration or the VGA RAM
optimization. There's nothing about the VGA RAM optimization that
wouldn't work for QEMU. I'm not sure that it really is an
optimization in the context of TCG, but I certainly don't think it's
any worse. The only thing you really need is to query the KVM dirty
bitmap when it comes time to enable start over querying the VGA dirty
bits.
I don't understand this. The VGA optimization really is qemu's, the kvm
modifications only cater to the different way of getting the dirty bits.
As it seems to me, the real difference is that qemu has to explicitly set
certain regions as dirty, while kvm get dirty bit "automatically" from the
kernel.
I'm completely lost. I don't see how one or the other is more or less
automatic, or how qemu has to explicitly set regions as dirty (except
when emulating bitblt).
So I believe we can have markers on the code to refresh dirty bitmap for certain
area ranges (for kvm use), and also enable a manual override (for qemu). After
that,
the cpu_physical_memory_get_dirty() will simply return whether or not the page
is
dirty.
Does not cpu_p_m_g_dirty() simply return whether or not the page is
dirty now?
Also, kvm only tracks "dirty" bits, whereas qemu has at least three kinds of
them.
But I think for now we can assume that kvm's dirty mean "all dirty
kvm's dirty bits mean that kvm has seen the page written to since the
last query. A zero doesn't mean the page is clean though -- it could
have been written to by qemu.
--
error compiling committee.c: too many arguments to function
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