Just saying thanks for the help on the ping issue. Somehow a prop_dynamic of Zoey got placed on the map, way out of bounds; it should have caused a leak, but oddly didn't, so I didn't notice it's existence. Somehow this was responsible for causing all of the ping issues; deleting it fixed everything. It was a very odd bug to say the least.
I do have another question, though. I'm attempting to filter damage so that only player-operated Survivors can break it- rather than bots. I know something like this has been done with car alarms in the past, but I'm out of ideas how to go about identifying player-run characters. Has anyone had any luck with this? _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
