Just saying thanks for the help on the ping issue.  Somehow a prop_dynamic
of Zoey got placed on the map, way out of bounds; it should have caused a
leak, but oddly didn't, so I didn't notice it's existence.  Somehow this was
responsible for causing all of the ping issues; deleting it fixed
everything.  It was a very odd bug to say the least.

I do have another question, though.  I'm attempting to filter damage so that
only player-operated Survivors can break it- rather than bots.  I know
something like this has been done with car alarms in the past, but I'm out
of ideas how to go about identifying player-run characters.  Has anyone had
any luck with this?
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