I tried doing this and I have failed. I used a filter for survivors and on
the object I wanted to break I placed the survivor filter, but it still did
not work. So I am interested on this too

On Tue, Sep 6, 2011 at 8:07 PM, Robert Riter <[email protected]> wrote:

> Just saying thanks for the help on the ping issue.  Somehow a prop_dynamic
> of Zoey got placed on the map, way out of bounds; it should have caused a
> leak, but oddly didn't, so I didn't notice it's existence.  Somehow this
> was
> responsible for causing all of the ping issues; deleting it fixed
> everything.  It was a very odd bug to say the least.
>
> I do have another question, though.  I'm attempting to filter damage so
> that
> only player-operated Survivors can break it- rather than bots.  I know
> something like this has been done with car alarms in the past, but I'm out
> of ideas how to go about identifying player-run characters.  Has anyone had
> any luck with this?
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-- 
Eugenio "Motanum" Roman

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