I like having 4+ guns in the spawn room and check points, because as a mapper, it is easier to deal. I do however put two pistols, to give the idea or subconsiously make people grab dual guns. And so that it look balanced I will then add 2 magnums.
In the campaign I am working on, I am experimenting. First I placed to SMGs or shotguns until almost the last bit of the first map. This proved to be fun for me and kinda exiting, but I noticed that my friends took a long time to get through and my brother, who is not that much of a gamer, got tired within the first map. So, i am planning on adding a SMG and a shotgun at first, but limit them to nonlly one, so player have to talk and decide how to play and hw to spread out and alocate their resources. I find that this would be interesting for versus, as the 2 players with SMG and shotgun will become primary targets. I do have quite a bit of granades, melee weapons spread out to aid them due to their lack of guns. If anyone want to try out my latest build of my campaign I will be happy to lend it to you guys, so you tell me so! It is about just a bit before alpha. Anyways, I hope this can help you. On Tue, Sep 6, 2011 at 10:57 PM, Major Johnson <[email protected]> wrote: > Due to the fact that this week's poll asks a binary question: > > Do you prefer the guns outside of Saferooms to be single items that > disappear after the first person picks them up? Or do you prefer that there > are enough for everyone? > > I wanted to expand upon this (I know valve guys read this, along with all > you freelance mappers), as I want *both at the same time. > > *Here's what I mean: > > If the door opens, down the road around the corner behind a trashcan > there's > a shotgun, that's cool. I like there being stray 1-off guns. > > But what I also want are *three more guns* within the immediate vicinity > (not necessarily in line of sight, but within 5-10 seconds walk, or even > the > same gun) so that everyone can "tech up" rather that one guy going "fuck > yes, this shotgun is MINE bitches!" and being 110% better than everyone > else > for the rest of the level. > > I like the feel of limited weaponry but I want the balance of enough for > the > team. > > Spawnpoints of 4+ guns also lead to the "I'll just pick a new one instead > of > reloading" exploit (I think if there are exactly 2 and only one person > touches them he has infinite ammo from a limited spawnpoint, as a dropped > object near a spawn point of identical objects will merge and reset ammo > counts). Might take 3, I haven't tested it extensively--yeah, I think it > takes 3: 1 in your hands, 1 being dropped, and 1 still spawnpoint bound). > > Anyway, that's my 2cents > > Draco18s > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Eugenio "Motanum" Roman [email protected] http://twitter.com/#!/MotanumR http://steamcommunity.com/id/Motanum http://www.youtube.com/user/motanium _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
