I like having 4+ guns in the spawn room and check points, because as a
mapper, it is easier to deal. I do however put two pistols, to give the idea
or subconsiously make people grab dual guns. And so that it look balanced I
will then add 2 magnums.

In the campaign I am working on, I am experimenting. First I placed to SMGs
or shotguns until almost the last bit of the first map. This proved to be
fun for me and kinda exiting, but I noticed that my friends took a long time
to get through and my brother, who is not that much of a gamer, got tired
within the first map. So, i am planning on adding a SMG and a shotgun at
first, but limit them to nonlly one, so player have to talk and decide how
to play and hw to spread out and alocate their resources.

I find that this would be interesting for versus, as the 2 players with SMG
and shotgun will become primary targets.

I do have quite a bit of granades, melee weapons spread out to aid them due
to their lack of guns.

If anyone want to try out my latest build of my campaign I will be happy to
lend it to you guys, so you tell me so! It is about just a bit before alpha.
Anyways, I hope this can help you.

On Tue, Sep 6, 2011 at 10:57 PM, Major Johnson <[email protected]> wrote:

> Due to the fact that this week's poll asks a binary question:
>
> Do you prefer the guns outside of Saferooms to be single items that
> disappear after the first person picks them up? Or do you prefer that there
> are enough for everyone?
>
> I wanted to expand upon this (I know valve guys read this, along with all
> you freelance mappers), as I want *both at the same time.
>
> *Here's what I mean:
>
> If the door opens, down the road around the corner behind a trashcan
> there's
> a shotgun, that's cool.  I like there being stray 1-off guns.
>
> But what I also want are *three more guns* within the immediate vicinity
> (not necessarily in line of sight, but within 5-10 seconds walk, or even
> the
> same gun) so that everyone can "tech up" rather that one guy going "fuck
> yes, this shotgun is MINE bitches!" and being 110% better than everyone
> else
> for the rest of the level.
>
> I like the feel of limited weaponry but I want the balance of enough for
> the
> team.
>
> Spawnpoints of 4+ guns also lead to the "I'll just pick a new one instead
> of
> reloading" exploit (I think if there are exactly 2 and only one person
> touches them he has infinite ammo from a limited spawnpoint, as a dropped
> object near a spawn point of identical objects will merge and reset ammo
> counts).  Might take 3, I haven't tested it extensively--yeah, I think it
> takes 3: 1 in your hands, 1 being dropped, and 1 still spawnpoint bound).
>
> Anyway, that's my 2cents
>
> Draco18s
> _______________________________________________
> L4Dmapper mailing list
> [email protected]
> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>



-- 
Eugenio "Motanum" Roman

[email protected]
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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