> Message: 6 > Date: Mon, 10 Oct 2011 17:26:44 +0000 > From: Chet Faliszek <[email protected]> > To: Left 4 Dead Modder List <[email protected]> > Subject: Re: [L4Dmapper] Warning: Table soundprecache is full > Message-ID: > < > b8b9a1a96c37a74f98f6ed6087e19377c860b...@exchange10.valvesoftware.com> > > Content-Type: text/plain; charset="iso-8859-1" > > We are looking at this. > > We didn't decrease the limit - we added more sounds. > > There are issues that exist for everyone when we bump this up not just 360 > players. This is one reason we were looking to not add more sounds > ourselves. We need to rearchitecture some pieces to be able to handle > "unlimited" audio - currently there is a limit. We have a little more > flexibility on the PC for our low end test specs when it comes to memory so > we might be able to do something there, otherwise the fix is a little more > complicated but we will work it out. I'll let you know an eta when we have > a better handle on a fix. > > Thanks, > > Chet >
It's great to hear an update on the situation and interesting to hear the cause as well - out of curiosity, was that the reason some of the survivor dialogue was cut in the L4D1 port maps? Anyway, we really appreciate the update and it's absolutely great news a fix is being worked on. Thanks for letting us know! _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
