> Message: 6
> Date: Mon, 10 Oct 2011 17:26:44 +0000
> From: Chet Faliszek <[email protected]>
> To: Left 4 Dead Modder List <[email protected]>
> Subject: Re: [L4Dmapper] Warning: Table soundprecache is full
> Message-ID:
>        <
> b8b9a1a96c37a74f98f6ed6087e19377c860b...@exchange10.valvesoftware.com>
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> We are looking at this.
>
> We didn't decrease the limit - we added more sounds.
>
> There are issues that exist for everyone when we bump this up not just 360
> players.  This is one reason we were looking to not add more sounds
> ourselves. We need to rearchitecture some pieces to be able to handle
> "unlimited" audio - currently there is a limit.  We have a little more
> flexibility on the PC for our low end test specs when it comes to memory so
> we might be able to do something there, otherwise the fix is a little more
> complicated but we will work it out.  I'll let you know an eta when we have
> a better handle on a fix.
>
> Thanks,
>
> Chet
>


It's great to hear an update on the situation and interesting to hear the
cause as well - out of curiosity, was that the reason some of the survivor
dialogue was cut in the L4D1 port maps?

Anyway, we really appreciate the update and it's absolutely great news a fix
is being worked on.  Thanks for letting us know!
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