Just letting everyone know that the recent patch seems to have broken something in L4D2. Effectively when a map with a certain number of ambient entities are present is loaded, it'll do one of two things: Remain stuck in the saferoom (if during a level transition) or get booted to the main menu (if loading the map directly from the shell). This apparently has impacted not just my campaigns but a number of released ones, including Suicide Blitz, Questionable Ethics (map 2) and I've heard reported I Hate Mountains among others. The message will appear similar to this, with a different sound file depending on the map:
*Warning: Table soundprecache is full, can't add ambient/atmosphere/crucial_indoor1.wav Host_Error: CEngineSoundServer::PrecacheSound: 'ambient/atmosphere/crucial_indoor1.wav' overflow *I'm mostly throwing this out there so anyone with a campaign can check to see if theirs has been effective, and submit a bug report/e-mail to Valve to let them know this is not only an issue, but an issue effecting a wide swath of custom content in the hopes it will get corrected shortly. The alternative will be map makers needing to release updated versions with a huge number of sounds removed, then re-releasing them after it's correction and that's definitely an unfortunate option to say the least. Anyway, just bringing it to everyone's attention. Again, deleting sound entities (or simply hiding them for now) will allow the maps to remain playable even if the solution is somewhat ugly for those of you hitting this issue with test maps. I hope this information helps! _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper