Just letting everyone know that the recent patch seems to have broken
something in L4D2.  Effectively when a map with a certain number of ambient
entities are present is loaded, it'll do one of two things:  Remain stuck in
the saferoom (if during a level transition) or get booted to the main menu
(if loading the map directly from the shell).  This apparently has impacted
not just my campaigns but a number of released ones, including Suicide
Blitz, Questionable Ethics (map 2) and I've heard reported I Hate Mountains
among others.  The message will appear similar to this, with a different
sound file depending on the map:

*Warning: Table soundprecache is full, can't add
ambient/atmosphere/crucial_indoor1.wav

Host_Error: CEngineSoundServer::PrecacheSound:
'ambient/atmosphere/crucial_indoor1.wav' overflow

*I'm mostly throwing this out there so anyone with a campaign can check to
see if theirs has been effective, and submit a bug report/e-mail to Valve to
let them know this is not only an issue, but an issue effecting a wide swath
of custom content in the hopes it will get corrected shortly.  The
alternative will be map makers needing to release updated versions with a
huge number of sounds removed, then re-releasing them after it's correction
and that's definitely an unfortunate option to say the least.

Anyway, just bringing it to everyone's attention.  Again, deleting sound
entities (or simply hiding them for now) will allow the maps to remain
playable even if the solution is somewhat ugly for those of you hitting this
issue with test maps.  I hope this information helps!
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