Sure that's whay the list exists! To help each other.
And finale's are a pain in the ass to make. Especially the nav. And
ESPECIALLY when the nav reverses itself on gauntlet finale's...

On Wed, Dec 21, 2011 at 1:40 AM, Glen Huey <[email protected]> wrote:

> Actually I mentally punch myself on a daily basis for quitting on yet
> another project.
>
> Need some help on a finale so I may bug you guys again if I can get my
> sorry ass motivated.
>
> On Tuesday, December 20, 2011, Alexis H <[email protected]> wrote:
> > Yeah. I was thinking about something along the lines of organising
> > playtests with the group.
> > I realize this isn't always easy with the time zone differences (I know
> > that we Belgians are 9 hours ahead of Bellevue for example) and that
> there
> > is not always stuff to be tested, but I was just saying that if someone
> has
> > something he wants tested, even if it's just one map and not a complete
> > project yet, we could try and organise a playtest moment.
> > The more people playtest it, the more problems, bugs and gameplay issues
> > you can eliminate before an "official" release.
> >
> > -Alexis
> >
> > On Tue, Dec 20, 2011 at 12:56 AM, Eugenio Roman <
> [email protected]
> >> wrote:
> >
> >> I am working on a campaing. I have finished  4/5 maps, but I don't think
> it
> >> is worthed to make the .vkp for now.
> >>
> >> When I finish the beta of my last map. I will start on geting a pretty
> >> campaing vkp and I will let you guys know for sure.
> >>
> >> On Mon, Dec 19, 2011 at 3:55 PM, Jake Commadeur <[email protected]>
> wrote:
> >>
> >> > I won't have anything ready for a while (hopefully I'll eventually get
> it
> >> > going) but I'd be happy to have a look at what others are doing. Were
> you
> >> > thinking we try some group playtest sessions again, like we did a few
> >> > times?
> >> >
> >> > On Mon, Dec 19, 2011 at 7:57 PM, Alexis H <[email protected]> wrote:
> >> >
> >> > > It's been pretty quiet about that lately. I think it would be a good
> >> idea
> >> > > to start doing this again: if you have playable WiP's, or partial
> maps
> >> > that
> >> > > you want to test, why not share it here?
> >> > > It always helps to have people playtest your work and personally, I
> >> think
> >> > > this list is a good group of people to do that without having to
> >> release
> >> > it
> >> > > to the public prematurely.
> >> > >
> >> > > What do ye all think?
> >> > > -Alexis
> >> > > _______________________________________________
> >> > > L4Dmapper mailing list
> >> > > [email protected]
> >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> > >
> >> >
> >> >
> >> >
> >> > --
> >> >  -Yinbar
> >> > _______________________________________________
> >> > L4Dmapper mailing list
> >> > [email protected]
> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >> >
> >>
> >>
> >>
> >> --
> >> Eugenio "Motanum" Roman
> >>
> >> motanumproyect
> >> [email protected]
> >> http://twitter.com/#!/MotanumR
> >> http://steamcommunity.com/id/Motanum
> >> http://www.youtube.com/user/motanium
> >> _______________________________________________
> >> L4Dmapper mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
> _______________________________________________
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