Sure that's whay the list exists! To help each other. And finale's are a pain in the ass to make. Especially the nav. And ESPECIALLY when the nav reverses itself on gauntlet finale's...
On Wed, Dec 21, 2011 at 1:40 AM, Glen Huey <[email protected]> wrote: > Actually I mentally punch myself on a daily basis for quitting on yet > another project. > > Need some help on a finale so I may bug you guys again if I can get my > sorry ass motivated. > > On Tuesday, December 20, 2011, Alexis H <[email protected]> wrote: > > Yeah. I was thinking about something along the lines of organising > > playtests with the group. > > I realize this isn't always easy with the time zone differences (I know > > that we Belgians are 9 hours ahead of Bellevue for example) and that > there > > is not always stuff to be tested, but I was just saying that if someone > has > > something he wants tested, even if it's just one map and not a complete > > project yet, we could try and organise a playtest moment. > > The more people playtest it, the more problems, bugs and gameplay issues > > you can eliminate before an "official" release. > > > > -Alexis > > > > On Tue, Dec 20, 2011 at 12:56 AM, Eugenio Roman < > [email protected] > >> wrote: > > > >> I am working on a campaing. I have finished 4/5 maps, but I don't think > it > >> is worthed to make the .vkp for now. > >> > >> When I finish the beta of my last map. I will start on geting a pretty > >> campaing vkp and I will let you guys know for sure. > >> > >> On Mon, Dec 19, 2011 at 3:55 PM, Jake Commadeur <[email protected]> > wrote: > >> > >> > I won't have anything ready for a while (hopefully I'll eventually get > it > >> > going) but I'd be happy to have a look at what others are doing. Were > you > >> > thinking we try some group playtest sessions again, like we did a few > >> > times? > >> > > >> > On Mon, Dec 19, 2011 at 7:57 PM, Alexis H <[email protected]> wrote: > >> > > >> > > It's been pretty quiet about that lately. I think it would be a good > >> idea > >> > > to start doing this again: if you have playable WiP's, or partial > maps > >> > that > >> > > you want to test, why not share it here? > >> > > It always helps to have people playtest your work and personally, I > >> think > >> > > this list is a good group of people to do that without having to > >> release > >> > it > >> > > to the public prematurely. > >> > > > >> > > What do ye all think? > >> > > -Alexis > >> > > _______________________________________________ > >> > > L4Dmapper mailing list > >> > > [email protected] > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >> > > > >> > > >> > > >> > > >> > -- > >> > -Yinbar > >> > _______________________________________________ > >> > L4Dmapper mailing list > >> > [email protected] > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >> > > >> > >> > >> > >> -- > >> Eugenio "Motanum" Roman > >> > >> motanumproyect > >> [email protected] > >> http://twitter.com/#!/MotanumR > >> http://steamcommunity.com/id/Motanum > >> http://www.youtube.com/user/motanium > >> _______________________________________________ > >> L4Dmapper mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > >> > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
