You make the glass out of a brush tied to a func_breakable, then in the flags there's a checkbox for "break on physics."
Then, simply throw your physics prop at the glass. Draco18s On Tue, Apr 3, 2012 at 2:58 PM, Glen Huey <gth...@gmail.com> wrote: > So I think I have "re-tooled" my wench pulling tree setup and believe it is > going to work much better. So on to my next issue. > > I need to script an object(dynamic model?) being blown through either one > large pane of glass or multiple panes of glass. I believe I may be over > thinking this one, but I recall the guys that created the original mall > campaign did something similar. Need to make sure that the object, once > sent through the glass falls correctly to the ground below. > > Would appreciate anyone pointing me in the right direction. > _______________________________________________ > L4Dmapper mailing list > L4Dmapper@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper