You make the glass out of a brush tied to a func_breakable, then in the
flags there's a checkbox for "break on physics."

Then, simply throw your physics prop at the glass.

Draco18s


On Tue, Apr 3, 2012 at 2:58 PM, Glen Huey <gth...@gmail.com> wrote:

> So I think I have "re-tooled" my wench pulling tree setup and believe it is
> going to work much better.  So on to my next issue.
>
> I need to script an object(dynamic model?) being blown through either one
> large pane of glass or multiple panes of glass.  I believe I may be over
> thinking this one, but I recall the guys that created the original mall
> campaign did something similar.  Need to make sure that the object, once
> sent through the glass falls correctly to the ground below.
>
> Would appreciate anyone pointing me in the right direction.
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