You should be able to use a func_playerghostinfected_clip
https://developer.valvesoftware.com/wiki/Func_playerghostinfected_clip
And also may need
https://developer.valvesoftware.com/wiki/Func_playerinfected_clip for
after the special infected spawn..

Hope that works for you..



On Sat, Dec 15, 2012 at 2:12 PM, Steffen Walliser
<[email protected]> wrote:
>
> Hi Guys,
> there's a little spawn problem in my survival and scavenge map. When you
> play as Infected, you can spawn in areas where you shouldn't, because
> when you do you're trapped! One example is an elevator shaft (you can
> walk through the doors as ghost and spawn inside).
>
> What I tried is nav attribute "no threat" in some of these areas, but it
> doesn't work, you can spawn there anyway. So is there any way to
> restrict spawning in special places?
>
> Thanks and greetings!
>
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