You should be able to use a func_playerghostinfected_clip https://developer.valvesoftware.com/wiki/Func_playerghostinfected_clip And also may need https://developer.valvesoftware.com/wiki/Func_playerinfected_clip for after the special infected spawn..
Hope that works for you.. On Sat, Dec 15, 2012 at 2:12 PM, Steffen Walliser <[email protected]> wrote: > > Hi Guys, > there's a little spawn problem in my survival and scavenge map. When you > play as Infected, you can spawn in areas where you shouldn't, because > when you do you're trapped! One example is an elevator shaft (you can > walk through the doors as ghost and spawn inside). > > What I tried is nav attribute "no threat" in some of these areas, but it > doesn't work, you can spawn there anyway. So is there any way to > restrict spawning in special places? > > Thanks and greetings! > > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
