That's exactly what I need! Thanks a lot.

On 15.12.2012 23:34, GShock wrote:
> You should be able to use a func_playerghostinfected_clip
> https://developer.valvesoftware.com/wiki/Func_playerghostinfected_clip
> And also may need
> https://developer.valvesoftware.com/wiki/Func_playerinfected_clip for
> after the special infected spawn..
>
> Hope that works for you..
>
>
>
> On Sat, Dec 15, 2012 at 2:12 PM, Steffen Walliser
> <andur...@incounterstrike.de> wrote:
>> Hi Guys,
>> there's a little spawn problem in my survival and scavenge map. When you
>> play as Infected, you can spawn in areas where you shouldn't, because
>> when you do you're trapped! One example is an elevator shaft (you can
>> walk through the doors as ghost and spawn inside).
>>
>> What I tried is nav attribute "no threat" in some of these areas, but it
>> doesn't work, you can spawn there anyway. So is there any way to
>> restrict spawning in special places?
>>
>> Thanks and greetings!
>>
>> _______________________________________________
>> L4Dmapper mailing list
>> L4Dmapper@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>


-- 
Steffen Walliser
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