That's exactly what I need! Thanks a lot. On 15.12.2012 23:34, GShock wrote: > You should be able to use a func_playerghostinfected_clip > https://developer.valvesoftware.com/wiki/Func_playerghostinfected_clip > And also may need > https://developer.valvesoftware.com/wiki/Func_playerinfected_clip for > after the special infected spawn.. > > Hope that works for you.. > > > > On Sat, Dec 15, 2012 at 2:12 PM, Steffen Walliser > <andur...@incounterstrike.de> wrote: >> Hi Guys, >> there's a little spawn problem in my survival and scavenge map. When you >> play as Infected, you can spawn in areas where you shouldn't, because >> when you do you're trapped! One example is an elevator shaft (you can >> walk through the doors as ghost and spawn inside). >> >> What I tried is nav attribute "no threat" in some of these areas, but it >> doesn't work, you can spawn there anyway. So is there any way to >> restrict spawning in special places? >> >> Thanks and greetings! >> >> _______________________________________________ >> L4Dmapper mailing list >> L4Dmapper@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >
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