I was afraid this might happen, but I've finally hit the dreaded ED_Alloc:
no free edicts error.

The issue is with a gimmick map that's doing a lot of things the game was
never, ever meant to do and continues to run smoothly as most of the ent
data that's causing it to fail loading is actually placed into templates.
I know in past modding projects you've been able to raise the limit with a
command line, but I've had absolutely no success with it seeming to impact
the budget (or a command line to verify the budget) at all.  Does anyone
know how to override the ent limit (I'm fully aware this is typically a bad
idea.)?
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