Apologies. That's for HL1.
On Tue, Feb 12, 2013 at 12:42 AM, Arthur Lin <thaigro...@gmail.com> wrote: > Just to temporarily override? Would this work? > http://hl.gamebanana.com/threads/140329 > > If your filling up your dynamic ent count with logic and math, I would > highly recommend vscripts. As a side note, I am curious on what the engine > limits are to vscripts or if it's considered an edict itself. > > > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <robertri...@gmail.com>wrote: > >> I was afraid this might happen, but I've finally hit the dreaded ED_Alloc: >> no free edicts error. >> >> The issue is with a gimmick map that's doing a lot of things the game was >> never, ever meant to do and continues to run smoothly as most of the ent >> data that's causing it to fail loading is actually placed into templates. >> I know in past modding projects you've been able to raise the limit with a >> command line, but I've had absolutely no success with it seeming to impact >> the budget (or a command line to verify the budget) at all. Does anyone >> know how to override the ent limit (I'm fully aware this is typically a >> bad >> idea.)? >> _______________________________________________ >> L4Dmapper mailing list >> L4Dmapper@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper