Apologies. That's for HL1.

On Tue, Feb 12, 2013 at 12:42 AM, Arthur Lin <thaigro...@gmail.com> wrote:

> Just to temporarily override? Would this work?
> http://hl.gamebanana.com/threads/140329
>
> If your filling up your dynamic ent count with logic and math, I would
> highly recommend vscripts. As a side note, I am curious on what the engine
> limits are to vscripts or if it's considered an edict itself.
>
>
> On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <robertri...@gmail.com>wrote:
>
>> I was afraid this might happen, but I've finally hit the dreaded ED_Alloc:
>> no free edicts error.
>>
>> The issue is with a gimmick map that's doing a lot of things the game was
>> never, ever meant to do and continues to run smoothly as most of the ent
>> data that's causing it to fail loading is actually placed into templates.
>> I know in past modding projects you've been able to raise the limit with a
>> command line, but I've had absolutely no success with it seeming to impact
>> the budget (or a command line to verify the budget) at all.  Does anyone
>> know how to override the ent limit (I'm fully aware this is typically a
>> bad
>> idea.)?
>> _______________________________________________
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>>
>
>
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