http://www.leeland.net/l4d2-scripting.html http://forums.steampowered.com/forums/showthread.php?t=1238461
Official vscripts: http://ata4.info/downloads/left4dead2/scriptsrc.zip https://developer.valvesoftware.com/wiki/L4D2_Vscripts There may be some not-fully-tested/misinformation in the last link. For entities, take any entity or logic_script and add your own keyvalue 'vscripts' followed by the path to the vscript where the root starts in the left4dead2/scripts/vscripts, ex: left4dead2/scripts/vscripts/johnny/example.nut -> johnny/example. The vscript is a text file with the extension .nut. According to dev mode, the script seems to run as soon as the entity spawns. On Wed, Feb 13, 2013 at 4:38 AM, Robert Riter <[email protected]> wrote: > Unfortunately not; it seems that the maximum is already set in Left 4 > Dead. I've had to do some feature trimming, but I think you're right, > vscripts may be the way to go - I haven't done an a lot with them for the > purposes of interacting with map entities thus far. Do you know of a good > guide for that? The logic / math entities are definitely what's killing me > and make up the bulk. > > I've had to make the map flow really ugly with relays having four different > fire users and such, instead of having them neatly grouped, just to keep it > functioning as it stands. > > > > Just to temporarily override? Would this work? > > http://hl.gamebanana.com/threads/140329 > > > > If your filling up your dynamic ent count with logic and math, I would > > highly recommend vscripts. As a side note, I am curious on what the > engine > > limits are to vscripts or if it's considered an edict itself. > > > > > > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected]> > > wrote: > > > > > I was afraid this might happen, but I've finally hit the dreaded > > ED_Alloc: > > > no free edicts error. > > > > > > The issue is with a gimmick map that's doing a lot of things the game > was > > > never, ever meant to do and continues to run smoothly as most of the > ent > > > data that's causing it to fail loading is actually placed into > templates. > > > I know in past modding projects you've been able to raise the limit > with > > a > > > command line, but I've had absolutely no success with it seeming to > > impact > > > the budget (or a command line to verify the budget) at all. Does > anyone > > > know how to override the ent limit (I'm fully aware this is typically a > > bad > > > idea.)? > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > ------------------------------ > > > > Message: 2 > > Date: Tue, 12 Feb 2013 00:49:22 -0600 > > From: Arthur Lin <[email protected]> > > To: Left 4 Dead Modder List <[email protected]> > > Subject: Re: [L4Dmapper] Overriding Mass Edicts > > Message-ID: > > <CANe0r_9yitEoW= > > [email protected]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > Apologies. That's for HL1. > > > > > > On Tue, Feb 12, 2013 at 12:42 AM, Arthur Lin <[email protected]> > wrote: > > > > > Just to temporarily override? Would this work? > > > http://hl.gamebanana.com/threads/140329 > > > > > > If your filling up your dynamic ent count with logic and math, I would > > > highly recommend vscripts. As a side note, I am curious on what the > > engine > > > limits are to vscripts or if it's considered an edict itself. > > > > > > > > > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected] > > >wrote: > > > > > >> I was afraid this might happen, but I've finally hit the dreaded > > ED_Alloc: > > >> no free edicts error. > > >> > > >> The issue is with a gimmick map that's doing a lot of things the game > > was > > >> never, ever meant to do and continues to run smoothly as most of the > ent > > >> data that's causing it to fail loading is actually placed into > > templates. > > >> I know in past modding projects you've been able to raise the limit > > with a > > >> command line, but I've had absolutely no success with it seeming to > > impact > > >> the budget (or a command line to verify the budget) at all. Does > anyone > > >> know how to override the ent limit (I'm fully aware this is typically > a > > >> bad > > >> idea.)? > > >> _______________________________________________ > > >> L4Dmapper mailing list > > >> [email protected] > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > >> > > > > > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Tue, 12 Feb 2013 04:03:32 -0500 > > From: Andrew Byro <[email protected]> > > To: [email protected] > > Subject: Re: [L4Dmapper] The Workshop > > Message-ID: > > < > > caf7gybka2ux-wkyeyvhd2jxfe8aqci_scqouukssoz7vobd...@mail.gmail.com> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > I wasn't even aware of the Workshop beta group until it was mentioned > here > > by Chet. When I went to go take a look, I saw it was invite-only. So how > > did other folks find out about it? > > > > > > ------------------------------ > > > > Message: 4 > > Date: Tue, 12 Feb 2013 10:08:48 -0600 > > From: Eugenio Roman <[email protected]> > > To: Left 4 Dead Modder List <[email protected]> > > Subject: Re: [L4Dmapper] The Workshop > > Message-ID: > > <CAPhJxG2xwh6NbvcKDriaw7SNHz= > > [email protected]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > By invite :p > > > > Maybe if you ask nicely, they could give a you an invite. Depends on them > > though. > > > > On Tue, Feb 12, 2013 at 3:03 AM, Andrew Byro <[email protected]> > > wrote: > > > > > I wasn't even aware of the Workshop beta group until it was mentioned > > here > > > by Chet. When I went to go take a look, I saw it was invite-only. So > how > > > did other folks find out about it? > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > > > -- > > Eugenio "Motanum" Roman > > > > https://sites.google.com/site/motanumproyect/ > > [email protected] > > http://twitter.com/#!/MotanumR > > http://steamcommunity.com/id/Motanum > > http://www.youtube.com/user/motanium > > > > > > ------------------------------ > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > End of L4Dmapper Digest, Vol 49, Issue 6 > > **************************************** > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
