http://www.leeland.net/l4d2-scripting.html
http://forums.steampowered.com/forums/showthread.php?t=1238461

Official vscripts: http://ata4.info/downloads/left4dead2/scriptsrc.zip

https://developer.valvesoftware.com/wiki/L4D2_Vscripts

There may be some not-fully-tested/misinformation in the last link. For
entities, take any entity or logic_script and add your own keyvalue
'vscripts' followed by the path to the vscript where the root starts in the
left4dead2/scripts/vscripts, ex:
left4dead2/scripts/vscripts/johnny/example.nut -> johnny/example. The
vscript is a text file with the extension .nut. According to dev mode, the
script seems to run as soon as the entity spawns.


On Wed, Feb 13, 2013 at 4:38 AM, Robert Riter <[email protected]> wrote:

> Unfortunately not; it seems that the maximum is already set in Left 4
> Dead.  I've had to do some feature trimming, but I think you're right,
> vscripts may be the way to go - I haven't done an a lot with them for the
> purposes of interacting with map entities thus far.  Do you know of a good
> guide for that?  The logic / math entities are definitely what's killing me
> and make up the bulk.
>
> I've had to make the map flow really ugly with relays having four different
> fire users and such, instead of having them neatly grouped, just to keep it
> functioning as it stands.
>
>
> > Just to temporarily override? Would this work?
> > http://hl.gamebanana.com/threads/140329
> >
> > If your filling up your dynamic ent count with logic and math, I would
> > highly recommend vscripts. As a side note, I am curious on what the
> engine
> > limits are to vscripts or if it's considered an edict itself.
> >
> >
> > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected]>
> > wrote:
> >
> > > I was afraid this might happen, but I've finally hit the dreaded
> > ED_Alloc:
> > > no free edicts error.
> > >
> > > The issue is with a gimmick map that's doing a lot of things the game
> was
> > > never, ever meant to do and continues to run smoothly as most of the
> ent
> > > data that's causing it to fail loading is actually placed into
> templates.
> > > I know in past modding projects you've been able to raise the limit
> with
> > a
> > > command line, but I've had absolutely no success with it seeming to
> > impact
> > > the budget (or a command line to verify the budget) at all.  Does
> anyone
> > > know how to override the ent limit (I'm fully aware this is typically a
> > bad
> > > idea.)?
> > > _______________________________________________
> > > L4Dmapper mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Tue, 12 Feb 2013 00:49:22 -0600
> > From: Arthur Lin <[email protected]>
> > To: Left 4 Dead Modder List <[email protected]>
> > Subject: Re: [L4Dmapper] Overriding Mass Edicts
> > Message-ID:
> >         <CANe0r_9yitEoW=
> > [email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Apologies. That's for HL1.
> >
> >
> > On Tue, Feb 12, 2013 at 12:42 AM, Arthur Lin <[email protected]>
> wrote:
> >
> > > Just to temporarily override? Would this work?
> > > http://hl.gamebanana.com/threads/140329
> > >
> > > If your filling up your dynamic ent count with logic and math, I would
> > > highly recommend vscripts. As a side note, I am curious on what the
> > engine
> > > limits are to vscripts or if it's considered an edict itself.
> > >
> > >
> > > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected]
> > >wrote:
> > >
> > >> I was afraid this might happen, but I've finally hit the dreaded
> > ED_Alloc:
> > >> no free edicts error.
> > >>
> > >> The issue is with a gimmick map that's doing a lot of things the game
> > was
> > >> never, ever meant to do and continues to run smoothly as most of the
> ent
> > >> data that's causing it to fail loading is actually placed into
> > templates.
> > >> I know in past modding projects you've been able to raise the limit
> > with a
> > >> command line, but I've had absolutely no success with it seeming to
> > impact
> > >> the budget (or a command line to verify the budget) at all.  Does
> anyone
> > >> know how to override the ent limit (I'm fully aware this is typically
> a
> > >> bad
> > >> idea.)?
> > >> _______________________________________________
> > >> L4Dmapper mailing list
> > >> [email protected]
> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >>
> > >
> > >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Tue, 12 Feb 2013 04:03:32 -0500
> > From: Andrew Byro <[email protected]>
> > To: [email protected]
> > Subject: Re: [L4Dmapper] The Workshop
> > Message-ID:
> >         <
> > caf7gybka2ux-wkyeyvhd2jxfe8aqci_scqouukssoz7vobd...@mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > I wasn't even aware of the Workshop beta group until it was mentioned
> here
> > by Chet. When I went to go take a look, I saw it was invite-only. So how
> > did other folks find out about it?
> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Tue, 12 Feb 2013 10:08:48 -0600
> > From: Eugenio Roman <[email protected]>
> > To: Left 4 Dead Modder List <[email protected]>
> > Subject: Re: [L4Dmapper] The Workshop
> > Message-ID:
> >         <CAPhJxG2xwh6NbvcKDriaw7SNHz=
> > [email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > By invite :p
> >
> > Maybe if you ask nicely, they could give a you an invite. Depends on them
> > though.
> >
> > On Tue, Feb 12, 2013 at 3:03 AM, Andrew Byro <[email protected]>
> > wrote:
> >
> > > I wasn't even aware of the Workshop beta group until it was mentioned
> > here
> > > by Chet. When I went to go take a look, I saw it was invite-only. So
> how
> > > did other folks find out about it?
> > > _______________________________________________
> > > L4Dmapper mailing list
> > > [email protected]
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> > >
> >
> >
> >
> > --
> > Eugenio "Motanum" Roman
> >
> > https://sites.google.com/site/motanumproyect/
> > [email protected]
> > http://twitter.com/#!/MotanumR
> > http://steamcommunity.com/id/Motanum
> > http://www.youtube.com/user/motanium
> >
> >
> > ------------------------------
> >
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
> >
> > End of L4Dmapper Digest, Vol 49, Issue 6
> > ****************************************
> >
> _______________________________________________
> L4Dmapper mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>
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