Unfortunately not; it seems that the maximum is already set in Left 4
Dead.  I've had to do some feature trimming, but I think you're right,
vscripts may be the way to go - I haven't done an a lot with them for the
purposes of interacting with map entities thus far.  Do you know of a good
guide for that?  The logic / math entities are definitely what's killing me
and make up the bulk.

I've had to make the map flow really ugly with relays having four different
fire users and such, instead of having them neatly grouped, just to keep it
functioning as it stands.


> Just to temporarily override? Would this work?
> http://hl.gamebanana.com/threads/140329
>
> If your filling up your dynamic ent count with logic and math, I would
> highly recommend vscripts. As a side note, I am curious on what the engine
> limits are to vscripts or if it's considered an edict itself.
>
>
> On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected]>
> wrote:
>
> > I was afraid this might happen, but I've finally hit the dreaded
> ED_Alloc:
> > no free edicts error.
> >
> > The issue is with a gimmick map that's doing a lot of things the game was
> > never, ever meant to do and continues to run smoothly as most of the ent
> > data that's causing it to fail loading is actually placed into templates.
> > I know in past modding projects you've been able to raise the limit with
> a
> > command line, but I've had absolutely no success with it seeming to
> impact
> > the budget (or a command line to verify the budget) at all.  Does anyone
> > know how to override the ent limit (I'm fully aware this is typically a
> bad
> > idea.)?
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 12 Feb 2013 00:49:22 -0600
> From: Arthur Lin <[email protected]>
> To: Left 4 Dead Modder List <[email protected]>
> Subject: Re: [L4Dmapper] Overriding Mass Edicts
> Message-ID:
>         <CANe0r_9yitEoW=
> [email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Apologies. That's for HL1.
>
>
> On Tue, Feb 12, 2013 at 12:42 AM, Arthur Lin <[email protected]> wrote:
>
> > Just to temporarily override? Would this work?
> > http://hl.gamebanana.com/threads/140329
> >
> > If your filling up your dynamic ent count with logic and math, I would
> > highly recommend vscripts. As a side note, I am curious on what the
> engine
> > limits are to vscripts or if it's considered an edict itself.
> >
> >
> > On Mon, Feb 11, 2013 at 6:12 AM, Robert Riter <[email protected]
> >wrote:
> >
> >> I was afraid this might happen, but I've finally hit the dreaded
> ED_Alloc:
> >> no free edicts error.
> >>
> >> The issue is with a gimmick map that's doing a lot of things the game
> was
> >> never, ever meant to do and continues to run smoothly as most of the ent
> >> data that's causing it to fail loading is actually placed into
> templates.
> >> I know in past modding projects you've been able to raise the limit
> with a
> >> command line, but I've had absolutely no success with it seeming to
> impact
> >> the budget (or a command line to verify the budget) at all.  Does anyone
> >> know how to override the ent limit (I'm fully aware this is typically a
> >> bad
> >> idea.)?
> >> _______________________________________________
> >> L4Dmapper mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >>
> >
> >
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 12 Feb 2013 04:03:32 -0500
> From: Andrew Byro <[email protected]>
> To: [email protected]
> Subject: Re: [L4Dmapper] The Workshop
> Message-ID:
>         <
> caf7gybka2ux-wkyeyvhd2jxfe8aqci_scqouukssoz7vobd...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I wasn't even aware of the Workshop beta group until it was mentioned here
> by Chet. When I went to go take a look, I saw it was invite-only. So how
> did other folks find out about it?
>
>
> ------------------------------
>
> Message: 4
> Date: Tue, 12 Feb 2013 10:08:48 -0600
> From: Eugenio Roman <[email protected]>
> To: Left 4 Dead Modder List <[email protected]>
> Subject: Re: [L4Dmapper] The Workshop
> Message-ID:
>         <CAPhJxG2xwh6NbvcKDriaw7SNHz=
> [email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> By invite :p
>
> Maybe if you ask nicely, they could give a you an invite. Depends on them
> though.
>
> On Tue, Feb 12, 2013 at 3:03 AM, Andrew Byro <[email protected]>
> wrote:
>
> > I wasn't even aware of the Workshop beta group until it was mentioned
> here
> > by Chet. When I went to go take a look, I saw it was invite-only. So how
> > did other folks find out about it?
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
>
>
>
> --
> Eugenio "Motanum" Roman
>
> https://sites.google.com/site/motanumproyect/
> [email protected]
> http://twitter.com/#!/MotanumR
> http://steamcommunity.com/id/Motanum
> http://www.youtube.com/user/motanium
>
>
> ------------------------------
>
> _______________________________________________
> L4Dmapper mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>
>
> End of L4Dmapper Digest, Vol 49, Issue 6
> ****************************************
>
_______________________________________________
L4Dmapper mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper

Reply via email to